Type: SG
Rarity: 5
Obtainable from:
Affects MG
ICD: CD:
[Active]: Grants +($ammo) ammo to current clip and increases own rate of fire by ($rate_of_fire)% but decreases own damage by ($debuff_value)% for ($duration) seconds. Additionally, Each attack has a ($knockback)% increased chance of knocking back enemy units. [EQ Passive]: When equipped with "Frag-12 HE Rounds", attacks deal 1x damage within a radius of 1 unit, affected by armor and evasion.
High HP among the already beefy health pools of SGs, so she can last longer in fights.
Good for increasing the chance of knocking back back the enemy early and lowering the incoming pressure.
Tiles provide up to two MGs the stat they most need: firepower, one of the higher percentages at 22%, and shaped so she can stay on position 6
Like most SGs, her longer initial cooldown means most fights a SG will be involved in should be over before her skill makes a difference.