Type: AR
Rarity: EXTRA
Obtainable from:
Affects SMG
Stat | Value (per dummy link) |
---|---|
HP | (x1) (x2) (x3) (x4) (x5) |
RECOV | (x1) (x2) (x3) (x4) (x5) |
DMG | |
ROF | Max cap |
ACC | |
EVA | |
CRIT % | % |
Sharing the same stats as 416 pre-mod, as well as her dislike for Dier and nonsense, Agent 416 sadly does not perform as well as her counterpart. While on paper her Skills seem good, in practice they are quite lacking. One of her third mines is rarely used, her sticky bombs damage multiplier is not big enough to matter against beefy enemies and often her mines’ hit box miss the enemies and her DPS is lacking due to a lack of a specialized SPEQ buff, making her on par with G41 stat wise. Moreover because her bombs target enemies with highest HP, they will not always apply Accuracy debuff on the enemy DPS units, but rather the tanky ones, which more often than not have an Evasion low enough for her Evasion debuff to not be significant.
Because of this veteran commanders will have a hard time justifying levelling her and her two SPEQs, as her Bag doesn’t offer anything relevant to make it worth upgrading, while new commanders won’t see her bring out anything unique to justify raising her other than having gold equips readily available for commanders lacking these and a fairly decent early DPS, which matters more in early game than late game.
Having her own crit scope (ACOG x4) and HV ammo (5.56mm HV rounds (Explosive)) means that for new commanders who lack gold equips raising A416 can be a good option DPS wise until they acquire better equipment and mod the AR team.
Because of her multiple skills due to her SPEQs, Agent 416 can be a good early DPS AR for early game content, where enemies have low HP, and Accuracy or Evasion low enough to be significantly affected by her Sticky Bombs’ debuff.
Having 51 FP, 46 ACC and 76 ROF puts her on par with G41 (50 FP, 48 ACC and 77 ROF) not considering their Skills. With A416’s Skill in mind, she becomes subpar, especially compared to grenadiers such as Sopmod, 416 and FAL because of her low multiplier of 5x coupled with a spaced cooldown, while DPS wise she is left behind by Sopmod MOD and 416 MOD.
While on paper her second Skill sounds good, in practice they are rather impractical. Not only are they deployed only directly in front of her, forcing A416 to be fielded on position 4, a position typically reserved for buffer ARs (like M4) or HGs (like Grizzly), her Sticky Bombs’ hitbox sometimes misses the enemies even when they’re near it, while her third sticky bomb is rarely used.
While her multiplier is the same as FAL’s, and her first grenade comes off at 3s, A416’s other nades take each eight seconds to be deployed, while FAL deploys 3 nades consecutively at six seconds. That means her damage output as a grenadier is subpar compared to other units commanders have access