Type: SMG
Rarity: 7
Obtainable from:
Affects AR
ICD: CD:
Deploys a mobile cover ahead of self lasting for ($duration) seconds. The mobile cover will inherit ($hp_value)% of the user's Max HP and gains a taunt effect on deployment.
New event, new collaboration, new dolls, and Agent Vector is one of the two dolls that the Ubisoft collab gives us !
We probably all know her original version, which is, sadly, never or rarely chosen for general use. Molotovs have been in a hard time since Deep Dive, Vector needed to change. With this collaboration, she had a chance to come back from the abyss of the SMG meta. Did she really come back, though ? Let’s see that together.
Agent Vector is a defensive SMG with average stats and a good HP value, which is a really good point when you’re supposed to tank. With her new skill Mobile Cover, she summons “Taunt Fairy wannabe”, that can protect and provide buffs on both herself and her allies under some special and specific conditions.
Before talking about those conditions, let’s talk about Agent Vector’s SPEQs, respectively a Silencer, an Exoskeleton, and an Hollow-Point ammo. In appearance, these SPEQs don’t have any difference with other gold equipment, after all, they have the same stats. But you need to look in the details to understand why they are here. You can find in said details that in fact, these equipment can change the Skill effects depending on how many of them you have currently equipped on the doll.
And here comes the special conditions mentioned earlier, in order to protect and to buff allies instead of herself only, Agent Vector relies on her equipment set’s effects, you need to have all three (or at the very least 2) of them equipped to let her do her best. And the effects are worth the investment, Damage reduction, additional protection, taunt effect, evasion buff. With all that effects and the fact that her Special Equipments are cheap to enhance, That makes her a really good doll that might have a great future awaiting her for general purposes or just strong enemies.
Agent Vector’s skill allows her to handle a lot of fights, even though her evasion isn’t that high compared to other tank SMGs. The fact that she has a more than decent amount of HP makes her skill and her tanking even more amazing.
If you have all three special equipment of Agent Vector, then you can be proud, Agent Vector is currently the only SMG that gives damage reduction ! The value is 20% and doesn’t depend on her Skill Level, which is incredible and makes her even more sustainable and versatile.
Along with the damage reduction comes an evasion buff for the allies that is right behind the dead cover, which means that vector can synergize with any high evasion/Self evasion buffer SMGs without any problem.
Agent Vector’s Special Equips, unlike all of the special equipments of the game (excluding Gunslinger Girls Equips), have the same amount of EXP as simple 5* equips. That means they are 3 times cheaper than usual.
Most of Agent Vector strengths are only there when you have the full set on. If you don’t have them equipped, she becomes an average doll with a good but wasted skill.
Her skill doesn’t have that much HP, (15% of her max HP (139 HP max.) at Skill Level 10), which means that it can be killed pretty fast against some enemies (Strikers, Doppelsöldner, Gunners, etc…)