Overview
Ballista is a multi-hit RF.
Ballista is a multi-hit RF, with a Skill description that does not even remotely match how she actually functions. Effectively, if Ballista is standing still and enemies are in range, she gains a multi-hit stack every 1.5s, which are used during Skill activation. Note that while Ballista performs better with Damage buffs due to her skill not scaling particularly well with Rate of Fire buffs, using her with a Rate of Fire buffer isn’t a big issue.
While this may seem similar to something like VSK-94 who gains 3 multi-shot stacks on activating her Skill, Ballista’s Skill has several significant drawbacks:
- If no enemies are in range or Ballista is moving, she cannot gain stacks.
- A much longer CD.
- Ballista’s attack targeting is half-random.
While Ballista’s random targeting isn’t preferable, it’s also not absolutely terrible.
The fact that her multi-hit charges are based on her having enemies in range and not moving is absolutely awful though. For example, if your Echelon has to move forward for a second or two at the start of battle, this means she gets at least 1 less multi-hit charge when she activates her Skill. This makes her simply far far too volatile to ever consider using. As such, Ballista is not recommended for use.