Type: RF
Rarity: 3
Obtainable from:
Affects HG
ICD: CD:
[Active]: Consume 1 special bullet, aim for 2 seconds and deal ($dam_value)x damage to the enemy with the highest HP (able to crit). [Passive 1]: Obtain 1 special bullet 6 seconds after battle start, thereafter gain 1 special bullet every 10 seconds. Can store up to 2 special bullets. Increase self damage and accuracy by ($buff_value)% per special bullet. [Passive 2]: Every 1 second, carry out 1 normal attack, consuming 1 normal bullet and dealing 1.5x damage to the furthest enemy. Can store up to 2 normal bullets. Needs to reload when normal bullets run out, reload time can be decreased with higher rate of fire.
ICD: CD:
Special rounds deal 1x damage to enemy units along their trajectory and have a knockback effect of 5 yards. Firing the round also increases the rate of fire of T-Dolls in the same row by ($rof_buff)% for ($duration) seconds.
Falcon is a very unique login reward RF T-Doll who has a fixed magazine size of 2 rounds and needs to reload after spending her regular rounds. In this sense, she behaves more like an MG than an RF.
Falcon's theoretical DPS is actually not bad, but her attack pacing is extremely awkward due to her fixed rate of fire at 1 second per shot. This means she'll fire two shots at the start of battle (likely into enemy meat shields) and be stuck reloading when backline threats such as Jaegers come into range.
Increasing Falcon's RoF to improve reload speed has very poor returns: 100% RoF buffs result in only a 33% increase in effective DPS.
As a result of her strange kit, Falcon's performance suffers in practice and she is rarely used (aside from the specific whale usage of one-shotting beginner data with M1895Mod and Python to get onto the data sampling leaderboards).
Falcon is the March 2020 login T-Doll for GFL EN and is only 3 stars, meaning she's free to obtain and her Dummy Link cost is low.
Falcon fires at a fixed rate of once every second and reloads when emptying her small 2-round Magazine, reminiscent of the ZVI Falcon's design in real life. In a real battle, her shots tend to go like this:
It's a very awkward attack cadence and means Falcon will usually empty her first magazine into low-threat meat shields as they tend to be the first enemies to enter player attack range. When higher value targets like Jaegers/Strikers come into range, Falcon would thus be reloading and contributing no DPS, causing the player to take unnecessary damage.
Falcon's charged shot only has a 2.5x Damage multiplier. While it can critically strike, this still puts it far behind other charged-shot RFs like M82A1 or TAC-50 who don't have the demerit of a fixed slow Rate of Fire, making it hard for Falcon to deal enough damage to work in the assassination role that a charged-shot RF typically fills.
While Falcon does gain a Damage and Accuracy buff for holding onto her special bullets, this is detrimental to her DPS and is not recommended.
Jericho does not provide Falcon with any on-reload buffs despite her needing to reload like an MG. While this is probably a bug, this potentially fun interaction sadly doesn't work.