Type: AR
Rarity: 4
Obtainable from:
Affects SMG
ICD: CD:
[Passive]: When there are 3 or more ARs in the echelon, increase critical hit rate of allies within 1 tile of self by ($cr_value)%. [Active]: Record the stats of the ally with the current highest DPS, and return ($record_value)% of the recorded stats to that ally after 6 seconds. This effect lasts for ($duration) seconds. Within the effect period, the target's stats will be constantly overwritten by the recorded stats. This effect cannot trigger other skill effects.
Fara 83 is a weird support AR that wants to drag out a fight. She’s a solution looking for a specific type of problem no one really has.
Her passive only activates in 3 AR conditions, which are hard to justify when she has no AR-buffing tiles and only a 25% crit rate buff to allies within one tile.
Her active records whatever buffs the best performing DPS had at the 8 second mark and returns them back at the 14 second mark. This is supposed to extend the skill uptime of your units, since most T-Doll skill buffs activate around the 6 second mark. It… kind of works, but in order to achieve it one T-Doll slot has to be given to FARA 83, who normally underperforms, weighing down the rest of the team.
Basically, FARA 83 specializes in making short-lived skill buffs last much longer than intended. With one less buffer/DPS on the team, work is much slower, teams will take far more damage than needed. It’s more than likely that FARA 83 could be replaced easily with a better-performing support AR or HG to finish the battle quicker.
But there’s all sorts of weird skill interactions and if someone knows what they’re doing they might be able to figure out a team to use her semi-effectively. Otherwise, she’s far too niche and complex to be a good investment for most players.
If there are skills that give extreme amounts of stats but last a very short amount of time, like Ribeyrolles, then FARA 83 can return their effects for 6 extra seconds.
FARA 83’s tile buffs aren’t what you’d expect from a support AR. But they do have a lot of coverage.
While FARA 83 records stats, she doesn’t record other skill effects that don’t directly change stats. So no AoE attacks, damage-on-hit multipliers, multihit attacks, etc. No M4 mod cannons, no Carcano nukes, no Hanyang mod lasers, no 416 grenades, etc.
Since FARA 83’s active skill constantly resets her target’s stats to what she initially recorded, more buffs cannot be added on top of that. Whatever stats they can maximally achieve at the 8 second mark are the best they can do.
It’s kind of a given since it’s how the skill works, but FARA 83’s active only kicks in at the 14 second mark. Fights don’t usually take that long.
The removal of a unit for FARA 83 is the key here. It’s “do I want to lose an entire DPS or support AR so that my other units can shoot good for longer”? Unfortunately for FARA 83, in GFL, the answer is almost always no. Winning faster means taking less damage.
The fact that FARA 83 doesn’t save extra skill effects kills a lot of really cool team concepts. Putting her in an “exodia” where one unit gets super buffed and acts as the sole DPS sounds good on paper, until you realize the reason most units that are worthwhile for “exodia”-ing are because of those extra skill effects in the first place. Hanyang lasers aren’t saved, so no swarms of enemies are deleted. M4A1’s entire skill 2 effect isn’t saved, so no AOEs, no massive damage spikes, no rate of fire decrease. G11’s multi-hit and %max HP damage aren’t saved. So in the end you sacrifice a buffer and slow down a team that already so heavily relies on speed.
FARA 83 has some interesting synergy with burst units, like Ribeyrolles and TAR-21, who get a lot of stat buffs for not a very long time. Too bad they’re not particularly good anyways.
3 AR-teams get pretty scuffed when including FARA 83, since she has no selfbuff. She gives her allies a measly 25% critrate. And her tilebuff shape doesn’t even want her in the center of the team. Thankfully her passive updates in real time so you can move her to the center, but that repositioning is time spent not shooting.
The spaghetti interaction with El Clear and locked stats can result in some pretty funny if not massively impractical applications. Since FARA 83 ignores any units El Clear has buffed, letting El Clear buff all the DPS means FARA 83 can instead use her active skill on a tank. If the tank is a short-lived but massive stat buffer like LTLX 7000 or JS 9, FARA 83 can maintain their ludicrous survivability for 6 more seconds.
It also means she can do things like make them ignore debuffs that weren’t there at the 8 second mark, like from gunners or M4A1’s self debuff, since the stats are locked-in.