Type: SG
Rarity: 5
Obtainable from:
Affects MG
ICD: CD:
Randomly summon 2 shields in her column for ($time_value) seconds dealing ($deploy_value)% damage and knocking back enemies in a small area around the shields. Allies standing on the shielded tiles will take ($dmg_value)% reduced damage.
FP-6 joins KSG as an SG with a base of 24 Armor, solidly at the top of their class.
Like KSG, FP-6's HP is somewhat lower to compensate. Her Damage and Accuracy are average, alongside a negligible Evasion stat like all shotguns. FP-6’s Tile Buffs provide acceptable Damage and a small bump to Accuracy, at the cost of forcing her into Position 9 to make fullest use of them. Commanders who want to maximize tile buffs will need to choose between using FP-6 in a 2 SG formation, or getting less than the full value from her Tiles.
The star of the show is FP-6’s Skill, Lost Paradise, which creates a pair of shields on any Doll in the same column as FP-6, including FP-6 herself.
These shields deal some damage and knock back nearby enemies as they appear, which can be quite useful against melee-range enemies provided the battle lasts long enough.
Alongside this, the Dolls with shields on them receive a damage reduction of 30% with one shield, or 51% damage reduction when both shields are stacked.
Overall, FP-6 fills the role of an SG with solid tanking ability. Her suboptimal Tile Buff placement means one missed buff on MGs when used as a Main Tank, and the long Initial Cooldown for her Skill, makes her not as good as S.A.T. 8 for short encounters. Nevertheless, Lost Paradise fills a niche that will become very useful in future content, especially when facing enemies that demand the usage of a 2 SG formation.
At 24, FP-6 features one of the highest Armor values amongst all Shotguns, complementing her role as a Main Tank well.
FP-6’s Skill, Lost Paradise, provides both offensive and defensive utility. While it deals negligible damage upon activation, the knockback effect can be nice in some encounters, while the shields also reduce damage taken by the Doll receiving them by a stacking 30%. FP-6 can also receive her own shields, increasing her defensive potential tremendously.
At a full 10 seconds ICD, FP-6’s skill will not be a factor in the majority of quick battles, as its activation window falls well beyond the initial volley of MGs.
In return for a slightly higher base armor, FP-6’s HP is on the lower end of high rarity SGs, at only 1300.