Type: RF
Rarity: 3
Obtainable from:
Affects HG
ICD: CD:
Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, shoot the current target thrice, dealing ($min_dam_value) ~ ($max_dam_value)x damage per shot based on the current number of charge stacks, taking 0.5 seconds to aim before each shot. All stacks will be consumed on skill use.
Gynx resembles Kar, in that her bamboo shots are divided among smaller shots, instead of being a single, strong shot. That puts her above traditional bamboos for generalist content.
Her starting multiplier is too low. Kar, in comparison, has a 1 second shorter initial cooldown, and a starting multiplier of 2.8, versus Lynx’s multiplier of 1.7
Lynx has a maximum multiplier of 11.5, which is high for her rarity. However, because of her average Damage base stat, Lynx fails to be an outstanding bamboo in a niche that NTW reigns supreme.
Because her bamboo shot is based on her current target, she might end up missing deadly enemies depending on the echelon’s range.