Overview
German engineers are apparently absolutely mad, their machinations giving birth to the Gr G11. With her incredibly high RoF and triple-hit skill, G11 is a powerful burst AR.
Although Gr G11 has high RoF and a decent buff tile, the centerpiece of her kit is her Skill, which makes each of her shots hit three times for 4.5 seconds. This effectively triples her DPS for the Skill’s duration. Combined with her incomparable RoF, Gr G11 gets incredible mileage out of her Skill. This lets her capitalize on the main strength of burst ARs, being able to dish out the majority of their DPS at the same time HG buffs activate.
One downside to Gr G11, however, is her lacking Firepower stat. While her DPS is still high thanks to her skill, her low Firepower not only lowers her overall damage output but also makes it hard for her to deal with armored units.
The multiple hits per shot can also allow Gr G11 to either bypass enemy link protection easily or melt Orthrus shields, which rely on the number of hits taken. That said, her short uptime becomes a problem there, which is one reason why AN-94 is often considered to be better than G11. Uptime is a major problem for G11. With a 6 second initial cooldown, G11’s impact is minimal early into the fight. On the flip side, if the fight draws on for too long and G11 is unable to burst down the enemy before her skill runs out, her contribution will fall off due to her poor skill uptime.
G11’s tiles can buff the damage and survivability of the off-tank SMG in front of her pretty well, which is a nice bonus.
Raising Gr G11 is a pain because she requires at least skill level 9 in order to get the full triple shot that makes her so powerful in the first place. Barring that, she was once the best self-buffing AR in the game. Now not so much, but she is still a strong contender for ARSMG teams. Just don’t fight any heavy armor with her.