Check the mod priority guide:
https://docs.google.com/spreadsheets/d/1ty239kyJbBs1sLhTo1JvSWuN0mIJsK1nwVdI6OLLtXo/view?rm=minimalFrom a meme to a force (shield) to be reckoned with, MP5 MOD sets out to eliminate the bad rep she got from appearing in everyone’s heavy constructions.
Besides the objectively badass art upgrade, MP5 MOD receives some shiny new tools to allow her to serve her Main Tank role a lot better. Statwise, she primarily improves her HP which was previously lacking. She also gets her Force Shield brought up to the 4 seconds duration that G36c and Thompson enjoy.
MP5's new Skill 2,
Immaterial Defense, boosts her Evasion by 20% for every remaining enemy group when Force Shield expires, up to a maximum of
72.8% with 3 or more enemy groups present. With fights becoming longer thanks to tougher enemies, and MP5's special
GSG UX Exoskeleton that has more Evasion on it (58) than an entire max-leveled Thompson (56), this all offers MP5 an overall significant boost to her tanking abilities. Thanks to Gray Zone, MP5 now also has access to a strong SPEQ-Set that reduces her Skill 1 ICD to 6 seconds, grants 6% Damage Reduction with each Skill 2 stack, and increases the stack limit to 5, bringing her maximum evasion buff up to 149%, while also reducing damage taken by up to 27%.
Another feature of MP5 MOD is her rare tiles affecting RFs. This doesn’t mean you should always use MP5 in RF squads. You’ll want to decide, as per usual, which squad needs her the most instead of just defaulting her to any old RFHG team. That extra survivability usually won’t be as beneficial as raw damage buffs from a HG!
For the average player, MP5 MOD is a worthwhile upgrade but not one you would necessarily miss. If you do upgrade her, it is recommended to farm the GSG UX Exoskeleton from 4-4N and acquire her
SPEQ-Set. If you’re on a budget, you can bring her to only MOD2, but completing her SPEQ-Set is recommended.