Type: SMG
Rarity: 4
Obtainable from:
Affects AR
ICD: CD:
Grants self a barrier with a Defense value of 9999 (Max value of 9999), reducing incoming damage by a percentage (100% if at max Defense value) for ($time_value) seconds.
ICD: CD:
When Force Shield expires, increases evasion by ($eva_value)% for ($duration) seconds for every enemy group present, up to 3 layers.
MP5 is a 4★ SMG that you will obtain. Outside of being the doll you always get in Heavy Production, she’s also an underwhelming main tank in her base form.
She’s a Force Shield SMG, meaning she’s directly competing with G36c and Thompson. She suffers from having a shorter uptime on her shield though, not to also mention her poor HP and Evasion stats. Her Evasion can thankfully be saved with her outstanding Special Equipment, but her HP will still remain an issue. Her tiles are passable but won’t be the most beneficial for day or night.
In her base form, MP5 cannot be recommended. For cases where you need a Force Shield SMG, G36c will be the superior option. Even then, Force Shield SMGs are not needed too often, so MP5 is the weakest in an already niche line-up.
However, it is still worth raising MP5 as she has an excellent Neural Upgrade. Every commander will receive a free MP5 at level 50 with x3 links once they complete Chapter 4-3, so it’s advised you hold onto this one and raise it for her MOD when you’re ready.
MP5’s Special Equipment is the GSG UX Exoskeleton, farmable from Night Chapter 4. Anyone looking to use MP5 is required to get this as it is incredibly strong. It gives a whopping 58 Evasion (That’s more Evasion than Suomi has!) which is 23 more than the regular T4 Exo.
It brings MP5’s Evasion up to acceptable levels for her base form and is absolutely recommended to get for her Neural Upgrade.
MP5 gives 40% Accuracy and 20% Crit Rate to the ARs on her tiles. This is an ok set of buffs but does somewhat conflict, since Accuracy will be helpful in night battles but less so in day, while Crit Rate will be helpful in days battles but less so in night. Her layout does also hurt as she cannot buff directly behind her.
Thankfully, her Neural Upgrade does change this from an ok set of tiles to a really good set, thanks in part to a newfound ability to buff RFs.
MP5 comes with 840 HP (168 per dummy link) and 68 Evasion. Both are on the lower end for SMGs which hinder her abilities as a main tank. Her Evasion can be saved by her Special Equipment, but there’s no way around the HP issue.
Force Shields are already niche in usage, coming with high Initial Cooldowns and short uptimes. In this regard, MP5 suffers from her rarity as she only has a 3 second Force Shield while G36c and Thompson have a 4 second Force Shield. This results in MP5 being the weakest overall in this niche, so most would opt to raise G36c instead if the option is available.
With her Neural Upgrade, MP5 is finally a doll worthy of the IRL weapon’s famous legacy. In one fell swoop, MP5 MOD sets out to cure herself of her previous reputation and solidify her place as a strong Main Tank SMG.
In the stats department, MP5 MOD receives a nice boost to her HP, thus addressing her primary statistical flaw. Her Evasion is still fairly average, but her Special Exoskeleton continues to fix this problem. Force Shield is also finally brought up to 4 seconds of duration, in line with the 5 star Force Shield SMGs.
MP5’s new skill, Blurred Trenches, will increase her Evasion per the number of enemies present when her Force Shield expires. With fights becoming longer, this new skill and all her other survivability buffs combine to greatly improve her tanking capabilities beyond that of the other Force Shield SMGs.
MP5 MOD also gets the amazing new ability to buff RFs on her tiles. This gives her tiles a new breath of fresh air since they are well suited for RFs at night, capping their Crit Rate (with maxed VFLs) and providing helpful accuracy. This doesn’t mean she should be defaulted to only RF echelons though, you should always place her where you think will be most beneficial.
Overall, MP5 MOD is an excellent Main Tank that’s highly versatile and can serve well for AR squads, RF squads, and anywhere in between. She’s particularly important for those that want to place highly in Ranking maps, otherwise still remains a recommended upgrade for most people. Don’t let her old reputation of stealing all your Heavy Constructions cloud your judgement, MP5 is finally a doll worth your time.
MP5 MOD goes from 840 HP to a more reasonable 905 HP (An additional 13 per dummy link) which goes a long way in helping her survivability. Her Evasion is still great, mainly thanks in part to the GSG UX Exoskeleton Special Equipment she has.
Blurred Trenches boosts her Evasion by 20% for each enemy team present up to a max of 3 when her Force Shield expires. Since enemies are becoming tougher and therefore fights are becoming longer, all of these survivability upgrades go a long way to improve MP5’s tanking capabilities not only in fights where Force Shields are desired but in general usage too.
MP5 MOD is, at the time of writing, one of only two SMGs that can buff RFs (the other being Dorothy who is an extra doll). This grants her a solid niche as being a proper Main Tank for RF squads. Her tiles of Accuracy and Crit Rate are well suited for RFs, particularly in night maps. The 20% Crit Rate buff is enough to give any RF max Crit Rate as long as they’re equipped with a maxed gold VFL while the 45% Accuracy will help RFs with hitting their targets, especially important with armoured enemies now often possessing Evasion stats.
MP5 MOD's only real flaw is that her tiles are still not the greatest for AR echelons. ARs won’t often see much benefit from both Accuracy and Crit Rate at once, unless they happen to be fighting highly evasive enemies in the daytime for example.
This is not a huge negative for MP5 however, she’ll still be a solid option for a main tank in most AR team compositions.