Type: RF
Rarity: 5
Obtainable from:
Affects HG
ICD: CD:
Minimum attack interval is 1 second, prioritizes armoured enemy units and does ($dam_value1)x damage to them. Rests for 5 seconds every 5 attacks. Damage to armoured units is increased by ($dam_value2)%.
They say that thick thighs save lives. Well in this case that ain’t the truth, cause these thick thighs are taking lives!
HS.50 is a 5★ RF who stands out among the crowd. She is all about huge damage per shot, especially to armoured targets. Her skill, Comet Conflagration, caps her maximum fire rate to one shot every second, but all shots prioritise armoured enemies and deal double damage that goes up to quadruple damage against armoured targets. She also has to rest every 5 shots, so those 5 shots better count.
Given her specialisation, HS.50 is an undeniably niche doll. You won’t want her for general usage where her downsides will hinder her too much. However, she can really shine in moments where you’re up against high priority Armoured foes, which come up plenty.
Her uniqueness and usage makes HS.50 worth a pickup, especially for those that like to rank. Her insanely high damage per hit is only achievable through aimed shot skills on other dolls, and even then those dolls only get one shot of huge power, while HS.50 just does that with every shot. When you’ve got big armoured units that need to be destroyed, HS.50 won’t let you down.
With her high base DMG and 4x Multiplier against Armored units, HS.50 can remove a few high priority Armored targets before they become a threat.
HS.50 can only fire at a max of one shot per second. Her Rate of Fire is effectively capped to 49 as this is when shots fire every 30 frames. This makes her a poor choice for general usage, where you would want higher fire rates to cover more foes.
For every 5 shots that HS.50 fires, she must then wait 5 seconds before she can fire again. Besides further hindering her general usage, this can also be a detriment if she fails to kill all her targets within those 5 shots.
Due to HS.50 only being able to shoot 5 times before reloading, you may need to kite her to avoid wasting shots before her priority targets arrive.
Also note that while she prioritizes Armored enemies, she will stay on her current target until wiggled. As such, you will almost always need to wiggle her when her priority target gets in range.