Type: AR
Rarity: 5
Obtainable from:
Affects SMG
ICD: CD:
After battle start, the Bulldog Pelé joins the fight, inheriting the following stats from KH2002; ($dam_value)% damage, 80% rate of fire, ($acc_value)% accuracy. This unit cannot be targeted, cannot crit and is unaffected by aura effects. When KH2002 retreats, Pelé also retreats. KH2002's final damage is reduced by ($debuff_value)% until the end of the battle.
KH2002 summons a dog called Pele with her skill. It runs in from the left side of the screen and starts mauling whoever she targets. Really she’s just a more complicated self buffing AR.
Raw DPS-wise, KH2002 is about on the level of Gr G41, but Pele comes with a lot of caveats that makes practical usage a lot harder, and not a particularly sound investment. Pele’s high firepower does mean she can deal with armor a little better than most ARs though.
A portion of KH2002’s damage output is tied to the dog, who can attack independently of KH2002. Pele is immune to things like stuns, moving, debuffs, lost-links. Really anything short of death for KH2002 won’t affect Pele’s damage output.
KH2002’s tile layout is the standard excellence for 5* ARs. It’s good she focuses on evasion and firepower, as those are the stats that SMGs want.
53 is slightly higher than normal FP for an AR. Pele hits for 600% of it, so Pele can brute force armor surprisingly easily.
Things that buff stats mid-fight do not affect KH2002’s dog, so fairy talents and skill buffs do not work, limiting KH2002’s damage output heavily.
Dog travel time