Type: RF
Rarity: 4
Obtainable from:
Affects HG
ICD: CD:
Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the nearest target based on the current number of charge stacks. All stacks will be consumed on skill use; Additionally, deal 0.5x damage to enemies in a 2 unit radius behind the target and decrease their accuracy and rate of fire by ($debuff)% for ($duration) seconds.
ICD: CD:
When any enemy unit is under a negative status effect, changes basic attacks to [Shock Grenade] mode. Prioritize attacking the nearest enemy under negative status and deals an additional ($dam_value)x damage to enemies within a radius of 2 units behind the target.
KSVK’s abysmal multiplier on her skill, severely hinders her usefulness. Compared to other bamboos or self-buffers, KSVK’s skill provides next to no impact in battle.
KSVK’s Skill 2 makes her target the nearest debuffed enemy and deals an additional 0.3x Damage to the target and enemies behind the target. This multiplier is abysmal and against ever-growing enemy health pools just ends up tickling the frontline, while offering nothing valuable towards actually killing the dangerous enemies in the backline. Making this even worse, is that it is not linksplash and cannot Crit, which for a RF's normal attacks is absolutely terrible.
Her Mod III equipment is a high AP Sniper Ammo, making it largely useless as her Skill 2 ignores Armor. Though it is useful for her regular attacks it is not worth it to Mod III her for this.
For the niches of frontline or AoE Damage, there are far better options.
Some examples for AoE there are: Hanyang Mod, M4A1 Mod, 416 Mod, Kord.
Some examples for Frontline targeting are: General Liu, SCAR-L with SCAR-H, M4A1 Mod, most ARs.
KSVK's extra hits from Skill 2 cannot miss and ignore armor. This still doesn't make her deal damage to important targets, however.
KSVK Mod consistently targets the frontline as long as the enemies are debuffed.
This prevents KSVK from picking off important high-threat targets that are usually in the backline.
KSVK cannot reliably activate her skill 2 by herself, and as a result, requires an ally to apply debuff on the enemy, preferably this ally should have a good uptime and debuff coverage.