Type: SMG
Rarity: 3
Obtainable from:
Affects AR
ICD: CD:
Throws an incendiary grenade that deals ($damage_value)x damage within a radius of 1.5 units and ignites them, dealing ($damage2_value)x continuous damage every 0.33 seconds for ($time_value) seconds.
From the common offtank position 8 above the maintank, M12’s tiles can hit position 7 and 4.
At 8%, M12’s damage tiles are usually the most easily used by ARs considering their naturally high rate of fire and grenade skills that scale off of damage, so damage tiles are appreciated.
1015 HP is very high for SMGs, although survivability is not the main concern for grenadier offtanks.
ARs do not need evasion. The 8% evasion tiles are not helpful in the slightest when ARs sit in the backline, and ideally they should not have to take evasion checks in the first place.
M12’s base evasion of 64 is on the lower side for SMGs
As a login reward and Singularity map drop, M12 is annoying to obtain and farm links for, making her not a great budget option compared to other similar rarity offtank SMG naders.