Type: HG
Rarity: 2 *
Obtainable from:
Affects All
Affects All
Stat | Value (per dummy link) |
---|---|
HP | (x1) (x2) (x3) (x4) (x5) |
RECOV | (x1) (x2) (x3) (x4) (x5) |
DMG | |
ROF | Max cap |
ACC | |
EVA | |
CRIT % | % |
Packing one of the strongest tiles among us the HG class, M1895 Nagant Revolver, or simply Nagant, is a strong HG accessible from day 1, being given in the tutorial. By having strong tiles, Nagant remains relevant until Commanders can consistently level up dolls and afford to raise higher rarity HGs, and even then, she can be fielded in a secondary RFHG team.
As Commanders progress toward more recent content, she can be Modded to increase her utility.
She can also be used in echelons that need extra damage reduction to enable stalling enemies out, usually with enough CDR tiles or with another Debuffer to enable full uptime. An example would be against Gunners when you do not have enough Armor.
Despite being a 2 star, Nagant has tiles that rival even the best 5 star HGs, such as Grizzly and SAA Mod.
By being a 2 star that drops from virtually any map she is a cheap option to raise early on when Commanders don’t have a stable source of cores.
Nagant is a night debuffer, meaning she comes with a stronger than usual multiplier at night.
Nagant's strength is also a weakness, as she has a night skill the multiplier and duration are weaker at day.
As Commanders progress toward recent content, debuffer HGs tend to be phased out in favour of buffer HGs due to scaling enemy HP and the increase in enemies that either bypass debuffs or that are deadly to dolls if they’re allowed to shoot, like Hydras.
Packing some of the best HG tile buffs in the game, as well as a 0 seconds ICD Damage buff makes Nagant Mod a strong contender for best HG for early Damage buffing. Her Skill 2 also supplies repeating buffs more frequently than a standard buffer. That means she’s especially good when paired with M500 Mod, AS Val Mod, or any other doll with a passive that is triggered by Damage buffing. Meanwhile, her Skill 1 also sees occasional use to help Shotguns armor tank enemies with very high Damage stats.
Her Mod III offers a Suppressor superior to the standard 5* one but as she is a HG she will likely be using a Taclight at night and increasing evasion by a few points is not worth the cost, so stopping at Mod II is a good option.
Nagant Mod has a lot of qualities a Mod doll can wish: cheap to raise (as she has viability pre-Mod), cheap to Mod (as she is a 2 to 4 star Mod), tiles and skills that make her worth using, and, lastly, her peak performance arrives at only Mod II.
While it is not explicitly stated, her Skill 2 actually activates with her opening shot. That means she provides a 10% Damage buff at the start of the battle. While the buff is not big, it nonetheless means a buff in early damage only a select few HGs can provide.
Nagant Mod’s tiles pack 36% Damage and 20% Crit Rate, some of the best tiles a HG can offer.
Nagant Mod's Skill 2 provides Damage buffs for her allies more frequently than the typical buffer HG cooldown of 12 seconds, helping activate skills that depend on buff frequency (e.g. M500 Mod, AS Val Mod).
Reducing enemy damage by such a large amount, especially at night, can make it so that preventing damage through HP Shields and Armor tanking is more easily achievable. Some easy examples here would be Armor tanking Gunners and using Shields to negate Doppelsoldner volleys.
She’s still a Position 4 buffer at heart, which means she faces competition from SAA Mod, Grizzly and other FP buffer HGs.
Nagant's strength is also a weakness, as she has a night skill the multiplier and duration are weaker at day.