Type: HG
Rarity: 2
Obtainable from:
Affects HG, SMG, AR, RF, MG, SG
ICD: CD:
Throws a smoke grenade which decreases the enemy's rate of fire by ($rof_value)% and movement speed by ($movespeed_value) within a radius of 2.5 units for ($time_value) seconds.
ICD: CD:
After tossing a smoke grenade, the next 7 attacks will strike in sequence from the furthest to the closest targets. Every hit will deal ($damage_value)% damage.
M1911 is an extremely common HG that everyone gets when they first begin the game. With a smoke grenade skill that is the exception rather than the rule, M1911 is unique, but not especially useful. She is also cheap to raise: being only a 2★ unit that drops from all maps.
As a smoke grenadier she rarely sees use outside farm comps, and with the inclusion of ZiP .22, she is outclassed in this situation.
With a 1s initial cooldown, Smoke Grenade comes out fast and acts fast.
The cross shape of her tiles make M1911 suitable for position 4 in a team, where she can buff ARs or RFs on positions 1 and 7. However, there are many other HGs competing for this spot - SAA, Stechkin, K5, Grizzly, just to name a few - and with only 20% ROF and 50% Acc, M1911 is not one of the strongest options.
ZiP .22 does what Smoke Grenadiers attempted to accomplish, but better. If you need a 1s ICD slow, just use ZiP .22 instead.
M1911 Mod is an unusual unit. Continuing the trend of being a utility HG, she now packs an ear-splitting damage skill that sadly does not keep up with enemy HP bloat. Her only purpose ends up being for single farming extremely old content where she is cheaper to field than a linked AR. M1911 Mod attempts to make a low FP HG into a DPS unit but sadly does not pack enough of a punch with ever increasing enemy HP.
However, with the existence of M4 Mod, AN-94 Mod and ZiP .22, along with ballooning enemy HP, she is simply outclassed for cheap farming.
In addition, her special equipment requires triple the cost to enhance as the 5★ ILM Hollow Point ammunition for only +2 FP, and her base stats were not great to begin with.
Neither Mod 2 nor Mod 3 fixes the fundamental problems with M1911 that she had pre-mod, trying to take a support utility HG and turning it into a DPS HG while still lacking the stats and skill multipliers to do this.