Check the mod priority guide:
https://docs.google.com/spreadsheets/d/1ty239kyJbBs1sLhTo1JvSWuN0mIJsK1nwVdI6OLLtXo/view?rm=minimalThe MOD for this classic handgun gives her a rather unique identity, with M1911’s new upgrade leaning more towards a
damage dealing role than the buffing/debuffing that is typically expected for most HGs.
Her Skill 2,
Desperate Sharpshooter, has M1911 fire off 7 quick attacks after throwing her smoke grenade - they deal double damage and target the furthest enemy first, then targeting progressively closer enemies. Thanks to being a smoke grenade user (the only HG to be so at time of writing), M1911 can be useful for keeping the team safe from threatening enemies; her MOD skill’s appreciable early burst can help deal with any potential smaller mobs, or for using M1911 as the
solo farmer in low-difficulty event maps.
That’s right, M1911 MOD is also good for cheap farming! The burst damage can be enough to take out weaker formations by herself, and M1911 works great when paired with either another HG or AR as a flexible and low-resource farming team if her own DPS is insufficient. Running these budget teams can save you a lot of resources when farming the same map hundreds of times in events - the reduced cost adds up pretty quickly.
However, as time has gone on, the amount of enemy echelons M1911 MOD can effectively solo has decreased. HP values are only increasing, and the dedicated farming maps simply don’t have enemies weak enough for her to solo. This is not to say M1911 does not have her place in farming, she’s still good at it and some might find value in her. She’s still a HG and is held back by HG stats and lack of Armour Penetration, but M1911’s unique abilities make her a decent Neural Upgrade candidate.
MOD2 is the best value overall as her SPEQ is an underwhelming upgrade over regular Hollow Point ammo.