Type: SG
Rarity: 4
Obtainable from:
Affects MG
ICD: CD:
[Passive]: When there are less than 3 targets, increase self critical hit damage by ($dam_value1)% and ignore enemy Armour. [Active]: Activate Hunting mode. Attack target will lock-on to and attack the nearest enemy unit, and both self and the target will have ($dam_value1)% increased damage for the duration of the skill. The remaining enemy units besides the target will have ($dam_value2)% reduced damage. The skill lasts for 5 seconds. If the target dies during Hunting mode, Hunting mode will end and self gains +100 points to her damage stat (stackable).
MAG-7 is a DPS shotgun with slight defensive capabilities, stacking additive buffs, and a potentially self-destructive skill.
As expected of a DPS SG, her defensive stats are pretty awful. Horrible armor at 20 and abysmal maximum HP at 1210. On the flip side, her firepower and accuracy stats are really high for an SG at 44 and 15.
Her passive modifies her auto-attacks when she targets under three enemies. This means that when MAG-7 has slug ammo equipped to force her to only target one enemy, she always has her passive enabled. From the passive, she gets increased critical hit damage and ignores enemy armor.
MAG-7 also has a nice 2 seconds initial cooldown active skill, making its impact occur early. She marks the frontmost enemy and challenges them to a duel. Both MAG-7 and her target deal increased damage and every other enemy deals less damage for 5 seconds. In addition, MAG-7 switches to single-target if she was not already, guaranteeing her passive gets enabled.
Her debuff of every enemy that is not her target can boost the survivability of the team, but can also be a double-edged sword if she targets some dangerous enemy in the front, gives it a 50% firepower buff, and it gets to attack and shred the frontline.
If her target dies during her active skill (her allies can be the ones that finished it off), her active skill ends early and MAG-7 gains an additional 100 damage, additively. This damage bonus has no limit and can stack infinitely. In a miraculous turn of events, she is also one of the only SGs whose skill interacts with slug ammo at all. Her additive damage is also tripled by the ammo, giving her 300 per target death instead of just 100. Therefore, MAG-7 prefers slug ammo due to its synergy with her skill.
Her additive damage cannot be multiplied by other means such as firepower or critical damage buffs, so MAG-7’s stacks scale with rate of fire, accuracy, and cooldown reduction buffs.
The result of these skill interactions is a bizarre mishmash where MAG-7 specializes in short and long fights as a DPS SG. Early into the fight she gives herself a massive 50% critical damage and 50% self-damage buff, ignores armor, and then targets the frontmost enemy. This gives her good early damage output. Then, slowly, if the fight drags for very long and MAG-7 has plenty of targets to 1v1, she will stack her firepower to ridiculous heights. Gradually. Every 8 seconds.
Now before she starts to sound too awesome of a DPS, there are some things to keep in mind about MAG-7. She is still a shotgun, so she still has all the flaws of one. She is limited to a pitiful 5 round clip. 60 maximum rate of fire. Poor accuracy and firepower. Her damage output is limited to the frontmost enemy, which is usually a meatshield, and her scaling relies on the fight taking a long time. In that case, just running a defensive SG with flash ammunition is far more reliable, making MAG-7’s uses highly niche.
But with all that said, MAG-7 is there in case of Commanders ever find themselves in the need of a front-targeting, armor ignoring, infinitely-scaling DPS SG. Not that most people should consider investing in her due to her niche application.
-for a shotgun. 44 firepower leaves other DPS SGs like M6 (39) and Saiga (29) in the dust.
15 accuracy is respectably high for an SG and allows MAG-7 to hopefully maybe hit a target.
A 20% firepower debuff on almost every enemy can come in handy for helping a SG make its armor checks against an enemy attack or just help team survivability in general.
Under her passive, which should be always on anyways, MAG-7 just ignores armor, which is pretty useful for a DPS SG when trying to deal damage.
2 second initial cooldown, 8 second cooldown, and a 5 second maximum skill uptime are really favorable for her DPS. Her initial dps self buff is extremely high and she can contribute something in shorter-term battles. With a cooldown that is very short for SGs, MAG-7 has more opportunities to stack her additive firepower.
The only limits to how much damage MAG-7 can stack in one fight are how much the device can handle and how many enemies are on the field.
MAG-7 has a horrible maximum HP at 1210. Tiny for a SG. Bad for tanking.
20 base armor is also extremely low for a SG. Seriously, don't use her for tanking.
MAG-7’s target gets themselves a fat 50% damage buff when her skill is active. While they may be the focus of her DPS, that enemy can respond in kind and potentially shred through the frontlining tanks.
Despite the fact that there is no upper limit to her additive damage, the conditions and time it takes for her to get a stack are convoluted at best.
Still has the fundamental issue of filling a niche role when the alternative, defensive SGs, are usually so much better and applicable.