Type: MG
Rarity: 4
Obtainable from:
Affects SG
ICD: CD:
Increases damage by ($damage_value)% and grants +($round_quantity) ammo to current salvo for ($time_value) seconds.
ICD: CD:
Each attack pierces HP shields and raises own accuracy by +($acc_value) points for 10 seconds, stacking up to 30 times. Upon she reaches 30 stacks, raise own critical hit damage by ($crt_value)% and movement speed by +11 points for the rest of the battle.
MG3 is overall a weak MG. With no noteworthy base stats given her base 85 damage and 26 accuracy, lacking tile buffs, and an even worse skill, MG3 fails to effectively contribute to any echelon.
While she can reach an insane 40 Ammo capacity with her Special Equipment, the Infinity Ammo Box, obtainable from 7-4N, this equipment reduces her already low damage and accuracy, and is not worth the effort to get, as 7-4N is one of the more tedious night maps to farm.
If you want to use an MG with ridiculous ammo capacity, use one of the options that do not completely remove their own damage output to do it.
With her Special Equip from 7-4N, MG3 gets an ammo capacity of 40. Sadly this also removes her damage.
MG3 has neither good damage or accuracy, but it wouldn’t save the rest of her kit anyway.
Neither Damage nor Accuracy are buffs wanted by SGs, whose job is to tank damage with their armor, not deal damage.
MG3’s skill is Lock and Load, the trademark “bad MG skill” with its long ICD and weak self-buff effect.
MG3 Mod’s niche is simple: She’s an MG that can pierce HP Shields, which is quite the rarity. Her new Skill 2 makes all her shots do this, so nothing special is even required. She’s also an MG that can actually hit things at night. Her Skill 2 also grants her a flat 5 points of Accuracy for 10 seconds after every single shot up to 30 times. This is after the Night Penalty already takes effect, so she’ll become highly accurate even at night after just a few seconds of shooting. If you get her to her max stacks of 30, she even gets a Crit Damage and Movement boost for the rest of the battle. This basically offsets the damage penalty of the Infinite Ammo Box SPEQ.
Speaking of that, if you want to use MG3 Mod, now’s the time to go and get that piece of equipment. Because of the stacks lasting only 10 seconds, the Infinite Ammo Box is completely required for her to reach the peak of 30 stacks.
The niche of a MG that pierces HP shields and can perform accurately at night by herself is not one you really need often, but it’s still something that can come in handy on occasions. The niche of nighttime accuracy can be covered elsewhere, most notably with Nova and M240L. She does still suffer in other areas too, such as no armour boosts on her tiles, but nevertheless she actually has a use now.
Take her to Mod II minimum for the Skill 2. Mod III does offer a pretty good VFL upgrade, but you don’t need it for MG3 to do her thing.
A rather rare trait that occasionally comes in handy.
As her Accuracy buff are flat buffs they are not affected by the Night Penalty, leaving her as the most accurate MG without Surehit.
MG3 still has no Armor tiles.
Still suffers from having to reload (though significantly less than other MGs!) and random targeting.