Type: SMG
Rarity: 3
Obtainable from:
Affects AR
ICD: CD:
Throws an incendiary grenade that deals ($damage_value)x damage within a radius of 1.5 units and ignites them, dealing ($damage2_value)x continuous damage every 0.33 seconds for ($time_value) seconds.
ICD: CD:
Incendiary grenade deals an additional ($dam_value)x damage every 1.5 seconds to burned enemies and will spread around the burned enemy, causing a new burning area with a radius of 1 unit. This lasts until the effect of the incendiary grenade ends. Burn damage will take effect against enemies in an extremely small area.
Micro Uzi is a 3☆ SMG given pre-leveled for free from Career Quests. As she also has a quite good Mod, she is a good option for using for your first ARSMG.
Her Skill is a simple Molotov, dealing damage on impact and over time with a low ICD.
Her tiles are sadly useless before she gets her Mod as they do not point backwards.
As she is given pre-leveled for free, Micro Uzi is a good option for your first ARSMG.
As she does not have any backwards facing tiles pre-Mod, the best option here is to pretend like they don't exist.
Micro Uzi's Mod revolves around her Skill 2, making her capable of obliterating tightly stacked linked enemies. She also gains a backwards tile.
Her Molotov remains the same as pre-Mod. Her Skill 2 is split into 3 parts:
The first two just make her Molotov and fire patches more effective over a larger area, but it is the last section that really makes her so strong, if enemies are tightly stacked they will each just cause the other enemies to take even more damage, scaling with the density of enemies.
Everything burns!
As enemies start getting more and more HP and unlinked enemies become more and more frequent, Micro Uzi ends up falling off.