Type: HG
Rarity: 7
Obtainable from:
Affects SMG, HG, RF, MG, SG, AR
ICD: CD:
[Passive]: Upon losing a Dummy-Link, clear all current debuffs affecting self, then increases own evasion by ($eva_value)%, and grants self a HP shield equal to ($shield_value)% of her max HP, lasting 5 seconds. [Active]: Hack all enemy units on the battlefield, reducing their evasion and armor by ($debuff_value)% for 5 seconds. With every kill that she contributes to while the skill is active, grants all allies +1 stack of a buff that increases their damage and accuracy by 5%. Grants +3 stacks if an elite enemy was killed. This buff lasts 5 seconds and can stack up to 5 times.
Motoko attempts to do a lot of things, which all just do not end up amounting to much. She increases her survivability when she loses a link, but HGs are already so squishy that she'd just keep dying if anything was actually shooting at her. Her debuffs have such a low uptime that it's absolutely ridiculous, and her buffs are minor and requires her to also be shooting at the enemies that are dying, while her Skill is active.
While Armor debuffs are basically non-existant, it's also a niche that isn't really needed as Damage buffs and AP already achieve the same goal, but better.
30% Damage and 20% Crit Rate is quite good tiles.
5/15 is just completely awful. The standard HG uptime is 8/12, and this is just so extremely much lower.