Type: HG
Rarity: 3
Obtainable from:
Affects HG, SMG, AR, RF, MG, SG
ICD: CD:
Decreases all enemies damage by ($damage_value)% for ($time_value) seconds.
ICD: CD:
When "Firepower Suppression" is activated, increases the damage of allies on buff tiles by ($dam_value)% for ($duration) seconds.
MP-443 is one of the few Damage debuffers in the game. Out of this already small group of Dolls, she's one of even fewer that have full effect and duration of their Skill during Daytime.
Damage debuffers are generally used in combination with Armor tanking, helping ensure that the SGs don't take damage from enemies. In such a situation, her tile coverage is actually slightly awkward, as most RFs have forward-facing tiles, meaning that giving her the CDR she wants (to ensure full uptime) means you will likely have to ignore her tilebuffs entirely.
As there are so few Damage debuffers, having MP-443 available can be occasionally useful if you have the need for this niche.
One of very few Dolls that have this Skill type.
20% Damage isn't terrible, but not amazing either.
As Damage Debuffers are generally used with Armor tanking, ensuring full Uptime usually requires CDR tiles from RFs. As most RF tiles are forward-facing, her tiles can end up being unusable.
MP-443's Mod grants her the expected rarity improvements, increasing her Skill and tile multipliers. She also gains a Skill 2 that grants allies on her tiles a Damage buff for 4 seconds on Skill activation. As this is so short duration, it doesn't change her role much.
Overall it's a decent upgrade to a Day DMG Debuffer.
Still one of very few Dolls that have this Skill type, now slightly stronger.
30% Damage is quite decent.
As Damage Debuffers are generally used with Armor tanking, ensuring full Uptime usually requires CDR tiles from RFs. As most RF tiles are forward-facing, her tiles can end up being unusable.