Type: RF
Rarity: 5
Obtainable from:
Affects HG
ICD: CD:
Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the nearest enemy based on the current number of charge stacks. All stacks will be consumed on skill use.
ICD: CD:
[Passive 1]: When "Hunter's Mania" kills an enemy, activate skill again and gain 3 Charge stacks. Can activate up to 3 times. The additional skill uses has no aiming time and does not gain bonus damage from Charge stacks, dealing ($dam_value)x damage that can miss. It priorities enemies that can be instantly killed and which has the lowest health. [Passive 2]: Increases damage of normal attacks and skills by 10% when attacking enemies with more than 50% HP.
Pre-Mod NTW-20 is simply a traditional Bamboo RF. As such, she is not useful until you Mod her.
At 165 Damage stat, NTW-20 has one of the highest base Damage stats in the game.
Bamboos need to be rather special to be useful, and pre-Mod NTW-20 just isn't.
NTW-20 was the first 6☆ T-Doll to be released in EN. With her reworked Skill 1 and Skill 2 combined, NTW-20 goes from being just another bad Bamboo, to a specialist that can swiftly eliminate key enemy backline threats. She is still somewhat a niche unit, as a 6☆ Mod is very expensive.
If her Bamboo shot kills an enemy, her new Skill 2 Chain Reaction makes her activate her skill again with no charging time, up to 3 additional times per skill activation. This enables her new niche, eliminating up to 4 key low health threats in the enemy backline in one skill activation. The skillshots from her Skill 2 have a 4x multiplier and do not gain bonuses from stacks. In addition, she also gains 3 Bamboo skill charges for the next time she activates Skill 1 without the need for charging. On top of all of this, she also gains 10% increased damage against enemies above 50% HP, making it even easier for her to do her job of eliminating low HP enemies in succession.
As her main purpose is tied to her skill, which does not benefit from Crit Damage, using an LRF (LRFs reduce initial cooldowns for Bamboos by 80% and give +10 FP) instead of a Cape makes it so that her skill is always ready by the time the enemies you wish to eliminate are in range.
Her Mod III SPEQ is only a high AP Sniper Ammo, and is thus optional.
Her Skill 2, Chain Reaction allows her to fire additional shots if she killed the target of her Skill 1. This is what allows her to swiftly eliminate key enemy backline threats, such at Cyclops MGs, Cerynitis, Swap Jaegers and so on.
NTW Mod got a hefty rework on her charged shot: a reduction of one second to her ICD, bringing it to 7s base, on top of a starting multiplier of 5x. Her Skill 1 also ignores enemy HP shields, making her one of few Dolls capable of this niche.
Peaking at 170 Damage base stat, which can be further increased to 180 Damage stat with her SPEQ, NTW-20 has one of the highest base Damage stats among all Dolls.
As she targets the highest HP unit she can kill in one hit, it may require some extra attention to get her to kill the correct targets. This means you may sometimes want to activate her skill before it charges up so she attacks the correct target.
Her Skill 2's additional hits are not surehit and are susceptible to Accuracy checks, failing these (which becomes far more frequent at night) can make it hard for her to do her job properly against linked targets.
As there are other 6☆ units that are higher priority, modding NTW-20 may need to wait. See the Neural Upgrade Priority page if you are unsure of which Doll to mod.