Overview
NTW-20 MOD is something quite interesting on paper. Her base form may be a typical nuke RF, but her upgrade plays anything but such a role. She is one of the best RFs in the game for her brand new niche as a priority target eliminator, and demand for this niche shows up pretty often in newer events.
The upgrade reworks her first skill, now named Hunter’s Mania, to change her targeting mechanics, ignore HP shields, and gain better damage output. This is to go along with her new skill 2, Chain Reaction, where if her first skill kills an enemy, she shoots again up to three times with no aiming time and a flat 4x modifier, though sadly now with the possibility of missing. This Skill 2 also has a passive component that buffs NTW-20’s normal attack and Skill Damage against enemies above 50% HP.
Sounds pretty cool, right? Well, it is cool and grants her some utility that you wouldn’t normally expect from a nuke RF. Rather than trying to follow that crowd (Grape, M82A1, etc), NTW instead finds her own niche in high priority target slaying. With her new Skills and a Rangefinder equipped, she can quickly kill up to 4 low HP but high priority targets, such as Snytos, Cyclops MGs, or Ceryns before they even have a chance to strike. Being able to dispatch such enemies quickly will be a massive boon in the right scenarios.
While NTW is not overly useful in all places, for those moments when her skills come into their own, she will prove herself invaluable to have around. Just MOD2 for the skill is sufficient. Her Special Equipment is basically Sniper Ammo and AP Ammo rolled into one, which is nice, but RFs will usually only need one or the other. Her SPEQ-Set combines a Cape with an LRF and has the bonus of granting extra DMG/RoF when Skill1 or Chain Shots activate. The SPEQ-Set is superior to an LRF in almost all situation. If you are willing to pay the MOD3 cost, this is quite decent.