Type: MG
Rarity: 4
Obtainable from:
Affects SG
ICD: CD:
[Passive]: During reloading state, allies on her tiles gain ($eva_value)% evasion, whereas allies not on her tiles gain ($dam_value)% damage. [Active]: Extends the current volley by +12 ammo. When using additional ammo, increases own accuracy by ($acc_value)% and extends the next reload time by 4 seconds.
A rare First Volley MG that had the potential to compete with M1895 CB’s niche in having an extended volley, PM1910 sadly fails to live up to her rival. While M1895 CB gets 30 Extra Ammo at the cost of Accuracy, PM1910 gets 12 Extra Ammo at the cost of her Reload phase lasting 4 seconds longer. The main issue is that M1895’s penalty doesn’t quite affect her performance, as MGs often fight 0 Evasion enemies, while staying four seconds without shooting obviously worsens PM1910’s performance.
Most First Volley MGs self buff their damage during the first Volley, while only a few, like PM1910 and M1985 CB actually extend their clip. This means that she can be pick off stragglers that are usually left after MGs shoot their First Volley.
Her active Skill extends her reloading time by 4 seconds, which significantly hinders her performance. As upcoming fights that require MGs rarely are finished after their First Volley, this penalty puts PM1910 way behind her MG counterparts, and especially behind M1895 CB.
Much like her more loaded counterpart, PM1910’s Damage stat of 90 is nothing impressive. It actually falls behind some 3 star MGs like MG42.
As most MGs fight enemies with 0 Evasion, and rarely fight enemies with more than 15 Evasion, her Accuracy self-buff during her extra shots are actually wasted.