SG
#159

Type: SG

Rarity: 3

Obtainable from:

- • Obtainable from heavy production

Affects **MG**

- Increases damage by
**12%** - Increases accuracy by
**30%**

**ICD:**
**CD:**

Performs an additional attack which deals ($damage_multiplier)x damage and pushes back targets back by ($distance_value) units.

**ICD:**
**CD:**

When an ally reloads, reduce incoming damage taken by -($dam_value) points to a max of 3 stacks for ($duration) seconds.

No, not the currency. RMB-93 is a three-star craftable Russian Shotgun. She has 22 armor, decently high for a 3*. Her low HP does her no favors and her tilebuffs are annoying to use. Not really worth it pre-mod.

22 armor is good for a 3*. Normal for higher rarities though.

1210 HP is low for a SG.

The placement of RMB-93’s tile putting her on position 3 and only buffing position 7 is really restrictive.

RMB-93’s Mod gives her a nearly usable tile layout, an extra point of base armor, slightly not as horrible base HP, a damage amp debuff on skill 1, and more knockback. Also 3 extra move speed and a point of armor on her mod SPEQ.

Those are mostly irrelevant though, as the main draw of RMB-93 Mod is her skill 2. She takes 4 less damage each time someone else reloads. This stacks up to 3 times. With the recent release of a bunch of flat damage reduction units, RMB-93 Mod is pretty close to taking the cake.

By joining her with another unit that reloads very often (Defender recommended, Dana Zane otherwise), RMB-93 Mod can maintain -12 damage taken from all sources. Permanently. This makes for really high effective armor and lets her ignore a few weaker armor ignoring attacks. This stacks with the flash ammunition to make a grand total of -15 damage.

Mod 2 is definitely a game changer, but Mod 3 can be occasionally helpful as well with the Mod SPEQ.

With 23 base armor and an extra point from her Mod SPEQ over regular 5* armor plates, RMB-93 Mod’s armor is quite high.

To complement her high armor value, RMB-93 Mod’s skill 2 can potentially reduce another flat 12 damage forever, making her incredible for extremely long fights and certain weaker armor-ignoring attacks.

The 3 move speed from Mod SPEQ is good. Lets RMB-93 Mod kite a lot better.

Due to her not being able to activate her own skill 2, RMB-93 Mod specifically requires other units that reload often enough to use her main utility.

Not that it really matters if she has enough armor stacked, but against stuff that hits really hard and/or ignores armor, RMB-93 Mod’s 1240 HP is still pretty bad for a SG and might make her fold too early.

While improved, RMB-93 Mod’s tilebuff layout is annoying. When paired with Defender, she can only reach one MG at maximum.

More a trivia and less a Full Analysis:

- RMB-93 Mod’s skill 2 cannot activate from her own reload
- While moving or stunned, RMB-93 Mod cannot activate more stacks of her skill 2, but she does save up any reloads for when she stops moving.
- 3 MGs might be able to keep her at 3 stacks starting at like 5 seconds. Difficult to say though.
- Skill 2 wants to be at skill level 10. Only then does it reach 4 damage reduction instead of 3.