Type: AR
Rarity: 5
Obtainable from:
Affects SMG
ICD: CD:
[Passive]: For every stat reduction effect on self, increase final damage by ($pass_duration)% (stacks additively). [Active]: Swaps to Focus mode, reducing self rate of fire by ($rof_value)%, movement speed and evasion by ($ms_eva_value)%; Increases self damage by ($dam_value)%, accuracy by ($acc_value)%, critical damage by ($crt_dam_value)% for ($pass_duration) seconds.
Steyr-ACR, or S-ACR, is a slightly odd 5* self buffing AR, not to be mistaken for just ACR.
Her tilebuff shape is quite useful since it can reach all SMGs from position 1 and gives them everything they generally want with firepower and evasion.
Like many units lately, her skill comes in 2 parts, a passive and an active. They’re getting annoying to explain.
Her passive increases her own firepower by 5% additively for every debuff currently applied to S-ACR, letting her to slightly counteract their downsides. Night battles’ accuracy penalty does not count. The number of buffs seems to be in real time, so they leave once the debuffs wear off. Also the damage increase is applied after armor for some reason instead of before like most sane firepower buff skills. Please don’t cripple your own team to try to add units that kind of synergize with her though, since the benefits are too small to be worth it.
Steyr’s active debuffs her rate of fire, movespeed, and evasion. Then it buffs her damage, accuracy, and critical damage. The 3 debuffs also interact with her passive to give an additional 15% damage. Fortunately, 2 of the debuffs are things that ARs almost never care about in the first place: move speed and evasion, because they do the shooting and not the dodging. Then she cuts into her massive 91 base rate of fire as a penalty.
The resulting DPS output is quite reasonable. Her performance obviously varies based on the number of debuffs, enemy evasion, and critical damage aura from fairy, but she’s quite similar to Gr G41 in terms of DPS, maybe a bit worse. She’s sometimes compared to AK-12, but without the rate of fire problems.
Covers the whole SMG column from position 1.
While not Gr G11 levels, 91 rate of fire is extremely high for an AR. She actually reaches maximum rate of fire before skill when equipped with a #2 processing chip.
46 firepower’s kind of low for an AR.
S-ACR lowers her own movespeed to 7, an RF’s base speed during skill. This does not come up often, but sometimes ARs want to move around to dodge attacks, like in boss fights. Sucks to be S-ACR in that case. Something to keep in mind.