Type: AR
Rarity: 5
Obtainable from:
Affects SMG
ICD: CD:
[Passive]: Increase own damage dealt to targets under abnormal status by ($amp_value)%. Normal attacks prioritize enemies under abnormal status. At the start of battle, gain 3 Taser charges. Gain +1 additional Taser charge every 10 seconds (can store up to 5). [Active]: Consume 1 Taser charge and deal ($dam_value)x damage to the nearest enemy with perfect accuracy. Additionally, apply the following effects to the target and enemies behind the target: stun the targets for ($duration) seconds and reduce their rate of fire and movement speed by ($debuff_value)% for 6 seconds (duration reduced by half against elite enemies).
Oi, bit rude of you to attack Griffin like this innit mate! You better have a loicense for fighting us do ya?!?!
Straight from America to protecting the streets of London, SIG MCX is a 5★ AR obtainable from construction. She possesses stun locking capabilities found nowhere else, and in cases where this comes in handy, MCX can be your best friend.
MCX is a utility AR through and through, as her own DPS is not good. Her main claim to fame is her skill, Taser Guard, which has her using a taser for AoE stuns on demand. The taser charges stun the target and surrounding enemies for 3 seconds and also reduces Rate of Fire and Movement Speed for 6 seconds. With a 0 second ICD, 3 second CD, and 3 Taser charges by default, she can keep a close group of enemies stunned for a straight 9 seconds right at the start of battle.
MCX’s main utility will prove its worth in a variety of situations. Most famously, she can defuse red golyat echelons by packing all of the beans together to let one Shield SMG run straight through them. It isn’t just for memes though, the stun in general is a great time buying tool to keep your tanks or a Taunt/Twin fairy up for longer. It’s particularly useful when the closest enemies pose a serious threat, such as Orthrus or SWAP Dragoons.
Source: https://gall.dcinside.com/mgallery/board/view/?id=micateam&no=1686584
As she is all utility, it is very important to pick and choose the encounters that MCX goes into. Outside of her niche uses, MCX will overall hamper team performance. Her performance will naturally also hurt against elite enemies, as they get halved durations on her taser effects.
Overall, MCX is actually a worthwhile doll to raise. The 0 second stun utility is something that is not found anywhere else at the time of writing, and given the potential duration of her stuns overall, she can be a huge help in the situations where she stands out. She can come in handy both for new players and veterans alike, so make sure to keep one MCX around if you obtain her. Just make sure to field her correctly and MCX will show her worth.
Thanks to her skill, Taser Guard, MCX packs unparalleled stun utility. She starts the battle with 3 taser charges and gains 1 every 10 seconds. With a 0 second Initial Cooldown, she can fire a taser charge immediately for a quick 3 second stun. Since the skill also has a cooldown of 3 seconds, this means she can keep the closest group of enemies stunned completely for the first 9 seconds of battle. Even then, it’s only a single second of downtime (during which they’ll suffer Rate of Fire and Movement Speed penalties anyway) before another 3 second stun is fired. These taser charges cannot miss and even have a pretty good Area of Effect, appearing to be around a 3x3 grid.
This utility gives her a claim to fame in the form of Red Golyat defusal, where she can keep a large group of them stunned long enough to allow a shield smg to run straight through and blow them all up without taking a scratch. Outside of this, these stuns prove their worth when faced with echelons with particularly dangerous frontline enemies, like Orthrus and SWAP Dragoons. In these cases, she can help to take pressure off the team’s tanks or a Taunt or Twin fairy.
From Position 5, MCX buffs SMGs in Positions 3 and 6 for 18% Damage and 18% Evasion. These are really good tiles overall, giving good buffs and allowing her to buff both SMGs from Position 7 in a F formation and Position 4 in a B formation.
MCX is all about her utility and doesn’t come with much to bolster her own damage at all. Her skill does grant her 20% extra damage against targets with abnormal status (her taser charges will allow her to trigger this) and the taser shot itself deals 3x damage. Despite this, her overall damage won’t hold up compared to regular DPS ARs. Unless her utility will be of notable benefit, MCX is heavily outclassed.
Unfortunately, all effects of MCX’s taser charges will be halved in duration against elite enemies, hindering her effectiveness against these opponents. In addition to this, bosses are typically unable to be stunned, making MCX an overall poor choice for boss fights.