Type: SG
Rarity: 4
Obtainable from:
Affects MG
ICD: CD:
Increases damage by ($damage_value)%, and increases the amount of targets hit per attack to 5 (overwrites the effect of Slugs), last for 8 seconds.
Our favourite glutton, also known for her OPness in MW2, comes pre-levelled as a career reward for new commanders while boasting a high HP pool among the SG class. Because of this, SPAS is definitely recommended for new commanders to raise as soon as they need a MGSG team, as she guaranteed to help them get through most content that requires an SG, until they can acquire a shield SG.
SPAS-12 has a 1375 HP pool, which puts her in the upper class among SGs. Because SGs’ main function is tanking shots, this means that even if commanders acquire new SGs, SPAS is likely to remain in use until they acquire SAT8.
Boasting 12% FP tiles means that when placed on position 3 or 6 SPAS is guaranteed to buff the FP of at least 1 MG. As MGSG teams depend on killing everything within one volley, FP tiles are more than welcome.
Because her skill has an initial cooldown of 8 seconds, on most fights that SGs are fielded SPAS will not be able to use her skill, as they tend to last only one MG volley. Moreover, she also has a damage only skill with no guaranteed knockback, which means her skill is largely irrelevant as SGs are first and foremost tank units.
Compared to most 4 and 5 star SGs, which have a base armor ranging from 22 to 24, SPAS-12 has a low base armor of 21. While this difference is not apparent on most situations an SG is fielded, it may become an issue when armor stacking for high FP enemies, such as night Judge or chapter 10 Judge.