Check the mod priority guide:
https://docs.google.com/spreadsheets/d/1ty239kyJbBs1sLhTo1JvSWuN0mIJsK1nwVdI6OLLtXo/view?rm=minimalThe main protagonist has finally arrived!... Sadly, not in a good way.
I know Super SASS has her fans, and I’m sure many were excited when DR first dropped on the CN server to see what sort of upgrade she got. Sadly, her upgrade takes her original concept (being a very generic bamboo RF) and barely enhances it.
Her Skill 2,
Follow-up Shot, basically gives her follow-up shots against her Skill 1 target if she fails to kill it. The amount of follow-up shots she gets depends on the amount of charges Skill 1 had when used. The big kicker is these follow up shots deal 1x damage, can crit, and don’t ignore armour. In other terms: they’re just normal shots. It’s basically the same thing as saying she’ll continue to target her Skill 1 target for a number of shots, which she may have done without Skill 2 anyway! The only real benefit is these follow-up shots are surehit. Skill 2 also passively boosts her damage against enemies with less than half HP, whoopie-freakin-do.
Besides this, it’s just the typical upgrades to stats, tiles, Skill 1, and her Special Equipment, which ironically would’ve been an amazing SPEQ on anyone but her. I think the point has been made clearly enough. It’s a shame to say, but Super SASS really has gotten one of the worst MODs to date. To the point where I don’t know if I could even say “her fans will like it”. Her fans will at least like the art, because a lot of these bad MODs get impeccable art and Super SASS is no exception.