Type: RF
Rarity: 3
Obtainable from:
Affects HG
ICD: CD:
Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the nearest enemy based on the current number of charge stacks. All stacks will be consumed on skill use.
ICD: CD:
[Passive]: Enter camouflage mode after staying still for 3 seconds, and increase self accuracy and rate of fire by ($pass_value)%. [Active]: Using "Interdiction Shot" when in camouflage mode increases skill damage by ($skilldam)% and removes camouflage.
Compared to many other units less than or equal to her rarity, SV-98 has very good stats, featuring high RoF and decent Damage.
SV-98’s skill is an Aimed Shot, which immediately makes her much worse than self-buff RFs.
As she is rewarded half levelled, new Commander can make use of her in their first RFHG only until they are rewarded Springfield from Career Rewards. As Springfield has better stats, a 4 star multiplier to her Charged shot, and is rewarded at a higher level than SV-98, her usability early on is very limited because of this.
SV-98 before being upgraded, suffered the fate of many rifles - Interdiction Shots. These single target, low multiplier nuke shots are seldom sufficient in late game progression. When given her skill 2 after MOD II, her already unfortunate fate is double down on. Her passive gives her a reasonable boost to accuracy and rate of fire when she is still for three or more seconds, but it also gives a boost to the Interdiction Shot, which resets the "still" timer on the skill. This boost means her skill 1 Interdiction Shot effectively does 6.6x damage to a single enemy. While it seems useful, she is outclassed by the likes of a plethora of other rifles.
SV-98's Neural Upgrade turns a very outclassed doll into nothing more than a slightly better, still very outclassed doll. It gives the reasonable boosts to her stats, and gives her a cape, in the event you do not already have plenty of Thermoptic Capes to go around the moon three times.
SV-98's Skill 2 passive is decent, when the consideration that she is a bamboo rifle at heart. When the extra .6x damage is the only benefit of the Interdiction shot, it is disappointing.
Her SPEQ, the Digital Camoflauge Cape, is just a regular 5* cape, with slightly better stats. Yes, those stats will increase her Skill, but that skill is generally useless against anything other than a single enemy fight - which there are few.