Type: RF
Rarity: 3
Obtainable from:
Affects HG
ICD: CD:
Increases damage by ($damage_value)% for ($time_value) seconds.
ICD: CD:
Prioritize attacking enemies with lower dummy links. For every missing dummy link below 5 dummy links, increase critical damage by ($cdam_value)%. Additionally, the first attack after moving will have doubled damage. This additional effect can be activated once every 3 seconds.
Type56R was a 3* RF login reward RF. Like most similar RFs, Type 56R is outclassed by most higher rarity self buffer RFs and also some of the ones of the same rarity, like M14. Her base stats, tiles, and skill are nothing remarkable, her firepower is even rather low. Pretty much the only reason to raise her would be to get her far better mod.
103 firepower is low for an RF.
Due to her 3* rarity, Type56R’s base stats and skill multiplier are pretty poor.
Because she is a monthly login reward, Type56R is difficult to farm for dupes, making her a poor choice for a budget unit as well.
Upon neural upgrade, Type56R turns into an extremely competent RF and a strong generalist as well as a very useful elite killer.
Her mod makes her stats decent enough, and she gets a move speed bonus on top for her skill 1 and new tiles.
For skill 2 she passively does double damage at the start of fights and once every 3 seconds if she moves at all. Her critical damage to enemies passively scales the fewer links they have. All this extra damage gives her insane DPS and a huge edge over her competitors. Also she focuses on lower linked enemies, which are often the most dangerous enemies in groups.
Her special equipment at mod 3 isn’t that important, since sniper ammo exists. So while Type56R is an absolutely great choice, stopping at mod 2 is fine.
The fewer links the enemy has, the more damage Type56R Mod deals to them on critical hits. No matter how many links they started with. 4-link, 10% extra damage. 1-link, extra 40% damage.
To capitalize on her passive, Type56R Mod specifically shoots lower linked enemies, making eliminating key targets easier.
Since her skill 2 is passive, Type56R Mod’s insanely high damage keeps up somewhat even when her skill 1 is on cooldown.
Double damage on the first bullet and 40% extra damage due to the target dummy being one link gives Type56R Mod a great candidate for faster data sim times where you want to kill the target in one bullet.
Moving Type56R for a moment to get her to fire a double damage shot to maximize her DPS every 3 seconds is incredibly tedious. It’s not required, but when optimizing it’s a pain and slipping up means a DPS loss. This is easily optimizable now that timestop is available on EN however.
Type56R’s insane damage stacking through both her skills could lead her to completely overkill enemies and wasting shots. Thankfully this is a nonconcern at higher levels.