Type: MG
Rarity: 4
Obtainable from:
Affects SG
ICD: CD:
Increases damage by ($damage_value)% for ($time_value) seconds.
ICD: CD:
Allied MG/SG on self tiles obtain position fortification effect: When within her tiles, increase movement speed by +10 points. When Type 80's "Damage Focus MG" skill is active, enhance the fortification effect on allied MG/SG: Increase damage by ($dam_value)%; Gain +10 HP shield that lasts for 6 seconds after every reload.
As much as we can like a doll, she can be bad, or hardly decent. That is the case we are going to see here.
Type80 is a 4★ MG with a decent Fire-Power for her class and rarity, and possesses the skill “Damage Focus MG” with a decent multiplier that pushes her straight to the decent options among the MGs. But here is where the problems start for this poor girl. A long ICD making her a second volley MG, stats slightly inferior to other commonly used MG, especially her accuracy being her biggest weakness stat-wise. In the end, there is nothing left in this sad world for her.
Type80, in the end, is a budget option that you can use until you reach the mission reward that she is a weaker alternative to: M1918 BAR, who is a guaranteed quest reward, has a mod, and outclasses her on every point.
Damage focus MG is actually a good skill for an MG, that, combined with a decent FP can make the MG really strong.
93 FP is actually pretty decent among the MGs
8 seconds makes her a 2nd volley MG, which makes her performance mediocre compared to first volley MGs for shorter fights, and outclassed by extended volley MGs and certain other 2nd Volley+ MGs for longer ones.
Type80’s neural upgrade turns a decent but outclassed 2nd volley MG into a good but usually outclassed 2nd-ish volley support MG.
Her damage output is helped out by the Mod 1, and she can boost allies’ DPS, but Type 80 Mod still lags behind extended volley MGs and such.
Her main niche application outside of being a DPS is to give SGs shields and the ability to kite fast, and that’s about it. Due to her lack of armor tiles, that’s really her only significant role. This therefore makes stopping at Mod 2 good enough for the odd person that somehow needs this trait.
16 movespeed SGs. Kiting scary deathballs has never been easier. Look at them go.
Due to her reduced cooldown and passive, Type80 Mod now has a damage bonus from the first volley and can use her skill 1 for nearly every volley after the first.
Usually it’s considered too nitpicky to dock a T-Doll for something they don’t have, but when participating in the kinds of fights that call for MGSG, armor stacking is often a very large part of the equation. Investing into a whole 4 to 5* Mod without them being able to contribute in a vital part of high-level team building is a misuse of resources.
Yeah, despite her cool passive on skill 1, Type80 Mod’s first volley performance still is not the greatest, and is potentially inconsistent due to MG targeting and varied enemy composition.