Type: RF
Rarity: 3
Obtainable from:
Affects HG
ICD: CD:
During night, increases damage by ($damage_value)% (($damage_value2)% during day.) for ($time_value) seconds.
ICD: CD:
If there are enemies directly in front of her, switch to attacking with an energy blade sending out waves of energy dealing 1x damage to all enemy units in the same lane as her. When Damage Focus N is active: Attacks gain a piercing effect, dealing 1x damage to all enemies it passes through. Additionally perform one of two actions based on the enemies status; If they're armoured and has the highest HP, fire a missile dealing ($mis_dam_value1)x damage to the target and dealing ($mis_dam_value2)x damage to enemies within a radius of 2 units. Splash damage is affected by armour. If they're unarmored, throw a cluster grenade which will deal ($nade_dam_value1)x damage within a radius of 1 unit repeatedly up to 7 times. Repeated explosions on the same target will only deal ($nade_dam_value2)x damage. Grenade damage can be evaded and is affected by armour.
Hanyang Type 88 (Hereafter Hanyang) is a low rarity Rifle, with the problems to match. From the beginning her stats are a letdown, sporting one of the worst Accuracies of any RF, an equally poor rate of Fire, and a lacking the Damage stat to compensate for either of these weaknesses. Equally, she lacks a Skill to pull herself up from obscurity, being stuck with Damage Focus N. While this does give her a massive Damage Boost, that buff is relegated to Night battles, and in that sphere, Hanyang’s low Accuracy means she should be left to fighting only non-evasive enemies.
31 RoF and 108 Damage are both on the lower end of Rifles, and 60 Accuracy further handicaps her DPS.
A night-focused Skill is already a limit on her niche, and the ICD is way too long.
Type 88’s (hereafter Hanyang) Neural Upgrade radically redefines her role in your Echelons, taking her from a traditional RF to a wide area damage dealer. This comes from her second Skill ‘Almighty Power’ which is discussed at length below, as it has several quirks that should be considered, alongside being rather lengthy.
Outside of her second Skill, Hanyang gains much-needed Damage from her Neural Upgrade, as well as a massive boost to her Rate of Fire, bringing her more in line with the DPS rifles that are typically used. While a six-point jump in RoF does not seem like much, thanks to the low base RoF of the RF class, it has a substantial effect of letting Hanyang fire eight frames faster (see here for details). Even better, the entirety of her Rate of Fire boost, and most of her Damage is front-loaded to Mod 1, although Hanyang needs Mod 2 at minimum, and prefers to be pushed to Mod 3 for maximum effectiveness, which somewhat mitigates this value. Her Damage Focus Skill also gains a slight multiplier boost bringing it in line with her new rarity, as well as a movement speed increase. Both of these are nice to have additions, but neither radically change how Hanyang is used, not when compared to the Almighty Power. This is further bolstered by a Damage boost from her Special Equipment, both from Mod 3 and later the Black Market, which provides five additional Damage each.
The downside to this is that Hanyang absolutely needs her Mod 2, and peaks at Mod 3 with further investment beyond that important for those looking to maximize her potential, as her final point of Damage is not obtained at level 115.
Her Second Skill revolutionizes how Hanyang is used in battle, giving her large AoE Damage, a piercing on certain shots, and a few other tricks.
Hanyang's Neural Upgrade provides sizable boosts to her stats that go a long way to fixing her deficiencies in those fields.
Both her Mod 3 equipment and the later addition of a Black Market Special Equipment provide her additional boosts to Damage.
Type 88 prefers Mod 3, her Mod Special Equipment, and eventually a Black Market Special Equip for maximum effectiveness. This makes her a larger investment than some of her contemporaries.
This has a perhaps unintended side effect. Because Hanyang's Peirce generates hitboxes in a horizontal line from the muzzle of the gun on her chibi, instead of a fixed position Skins that modify that position can adversely affect her in battle. At present, this appears to, in a peak moment of irony, be a detriment reserved for her Mod Skin, as during her firing animation Hanyang floats a few pixels into the air. This moves the hitboxes up a few pixels in turn, which increases the chances of enemies slipping through the gaps in the line. For those looking to squeeze their very own Gundam for every bit of performance, leaving her in her original Skin is recommended.
Much of the information on hitboxes and skins is compiled from this thread: https://gall.dcinside.com/mgallery/board/view/?id=micateam&no=1635018&page=1