Check the mod priority guide:
https://docs.google.com/spreadsheets/d/1ty239kyJbBs1sLhTo1JvSWuN0mIJsK1nwVdI6OLLtXo/view?rm=minimalType 92 started life as a weird HG that aimed to try and buff everything at once but failed quite miserably. Her upgrade is decent in theory, there is something here that could be useful one day, though not at this moment.
Her new Skill 2 is
Apex Fire, which aims to give her debuffing and targeting potential. When Skill 1 activates, Type 92 will redirect everyone’s focus to the highest HP enemy or to the boss if one is active (which would usually be the highest HP enemy to begin with). The target receives a massive Evasion debuff, and killing said target will debuff the Damage of all remaining enemies.
In theory, this Skill 2 is pretty decent. Being able to massively debuff Evasion is nice, but unfortunately, there’s not really any use case for this. For some bosses it could be good, but beyond that, Type 92 offers not a lot else. Her tiles are still terrible, but she does have a good Skill 1.
Type 92 is very much a doll you’d only really consider if you had done basically everything else, but maybe one day she could get a spotlight. We just need the right enemies, at the right moments, to make that Skill 2 work well. To prepare for then, may as well make her
MOD2 if you actually upgrade her.
Her SPEQ-set finally pushes her well into normal range for HG buffers, even with her useless tiles. She still remains a very niche pick, but actually can be used without feeling like you're losing damage like this.