Check the mod priority guide:
https://docs.google.com/spreadsheets/d/1ty239kyJbBs1sLhTo1JvSWuN0mIJsK1nwVdI6OLLtXo/view?rm=minimalThe freebie shotgun you can get after 10 heavy product pulls, Type97S, has one of the simplest MODs around, so you might think she’s just a launch doll.
Through her MOD, she gets improved stats (including 2 points of Armour), improved tiles, an improved Skill 1 that now boosts Accuracy, and a new Skill 2 that causes all her shots to slow enemy movement speed. That’s it, that’s the entire MOD done. Her Special Equipment, if you care, is just an Armour Plate that buffs Evasion instead of reducing it.
While her 50% movement speed decrease might sound really good, the problem is that it only lasts for 1 second. Beyond that, her Skill 1 is heavily offensively oriented, and there’s no real way to have this skill active early on.
While her SPEQ-set still does not make her that great, it at least gives her some potential use cases. Her first attack on each enemy now has a guaranteed knockback, her Skill 2 duration is increased to 2 seconds and also applies a small 10% Vulnerability debuff, and her base knockback chance is stealthily increased to 10%. All of these changes combined do make her somewhat usable as a knockback specialist in certain situations, though she is still quite niche and unlikely to be used more generally, especially with competition from FO-12, who does not reload or miss.