Type: MG
Rarity: 4
Obtainable from:
Affects SG
ICD: CD:
During nighttime, increases accuracy by ($acc_value_N)% (($acc_value_D)% during day) for ($duration) seconds, additionally extend the current salvo by 4 ammo (2 ammo during day) and decreases reload time by 30%.
UKM-2000 is simply awful. Her base stats are decidedly average except for her Ammo Capacity, her tile buffs are mediocre at best, and she is cursed with one of the worst skills ever seen on an MG, that comes with everything you don’t want out of an MG’s skill. In Girls’ Frontline, a T-Doll’s skill is usually the deciding factor for if a doll is worth your time for raising, and UKM-2000 isn’t even worth a minute of it.
UKM-2000’s Base Stats are… okay. Her Damage is decent (which nowadays is the only important stat on an MG), and her base Ammo Capacity is tied with PK and MG5 for the highest at 11.
UKM-2000’s skill is completely garbage, and fills in every box on the “bad MG skill” checklist. Night Focused MG skill? Check. Buffing a useless stat for MGs in this day and age? Check. 8 second ICD variant? Check. Lack of focus on increasing Damage? Check. There is nothing good about her skill, and leveling it is a colossal waste of your training data.
Her Tile Buff isn’t worth talking about either. SGs don’t get much benefits from tile buffs outside of Armor, and UKM-2000 can’t provide any, not like it would’ve saved her in the first place.
Overall, UKM-2000 is not worth the effort in raising, let alone farming. Even writing this Analysis was hardly worth it.
UKM-2000 is one of only three MGs with a base Ammo Capacity of 11.
Everything you don’t want in an MG skill is here. UKM-2000’s skill is a worse version of a worse version of the worst “standard” MG skill, Lock and Load.
UKM-2000 is only available as an event drop, until Isomer enters the Campaign tab. Meaning you have to go out of your way to farm one of the worst MGs in the entire game.