Type: HG
Rarity: 5
Obtainable from:
Affects HG, SMG, AR, RF, MG, SG
ICD: CD:
Decreases the enemy squad's accuracy by ($accuracy_value)% for ($time_value) seconds.
ICD: CD:
Upon receiving damage, place a blast shield in front of self. Units behind the blast shield will become invulnerable until the blast shield is removed. The blast shield has ($hp_value) HP and only receives 1 damage each hit. It inherits 30% of Welrod's evasion and is immune to damage lower than ($dum_hp_value)% of Welrod's single-dummy Max HP. The blast shield lasts for ($duration) seconds and has a cooldown of 8 seconds.
Welrod is a defensive handgun that massively debuffs the enemy’s accuracy, and is probably one of the closest things to a handgun tank. This is not a go-ahead to start replacing SMGs with Welrod, as “tank” is relative to other handguns, she is still far squishier and ill-suited for quite a bit of content.
Her tiles and tile coverage are excellent, letting Welrod provide strong utility for both offensive and defensive options. Despite her inherent squishiness due to being an HG, Welrod’s skill can also support her teammates’ survivability. Because of this, Welrod is a decent support for heavily survival-focused teams.
Welrod and pretty much evasion tanking on the whole still has its flaws, and the resources spent raising a 5 star for a specialized role that can quickly lose its effectiveness likely would be better spent raising better generalist options like Grizzly.
Welrod’s tile layout can cover the entire backline as well as to her sides, letting her be positioned in many spots on a team. Her tiles provide an excellent amount of firepower and rate of fire, which DPSs definitely appreciate.
400 is relatively high for a handgun, complementing Welrod’s role.
90 Evasion is also higher than average for a handgun to support Welrod’s survivability.
Welrod’s skill is a strong debuff that plummets enemies' accuracy, which can grant survivability to frontlining damage sponges as well as Welrod herself.
Welrod’s defensive benefits fall off quickly in the face of longer-term fights, high accuracy enemies, and attacks that just ignore evasion altogether. Also, the fact that she totes a defensive skill instead of an offensive one can mean that Welrod is resigned to more niche applications, as no matter how powerful her tiles she cannot match up to a dedicated buffer.
If reading this full analysis, please read until the end, as while Welrod’s kit is certainly strong, outdated guides and unfamiliarity with GFL’s gameplay often give people the wrong impression of how to use her.
First, what are Welrod’s strengths? Welrod’s tiles are definitely her strong suit. Her spread of 20% Dmg and 16% RoF is both quite strong due to her rarity, but also low enough to not overcap a usual ARs’ RoF. Her tile coverage is really good, letting her cover the entire backline and any allies on the same column from the front or both DPS when in the back column. This makes Welrod able to flexibly be inserted into teams without too much concern for overcap.
Welrod’s skill is a 45% debuff to all enemies’ accuracy. Once activated it can relieve a lot of incoming damage onto whatever doll is tanking. Welrod can support tanks when a team composition is highly reliant on evasive tanking, like pairing her with a SMG maintank. Additionally, it can benefit T-dolls reliant on debuffs such as KSVK Mod.
Welrod also has a base critical hit rate of 40% as opposed to the standard 20% for HGs. This does not make a significant impact on her performance but it means she does ever so slightly more DPS.
For those reasons, Welrod was considered one of the most versatile HGs. Her ability to “tank” as an HG yet provide RFHGs with considerably strong tile buffs was great. However, that is mostly in the past. Despite her kit specializing in boosting survivability, Welrod still suffers from the fact that she is an HG. Older RFHGs that used Welrod as a “main tank” could get away with her tiny healthpool because enemies were not as dangerous. Now, high-end enemies in all factions have attacks that either have far too much accuracy or straight up ignore evasion, thus rendering her skill useless. For examples from each major faction: Hydras, SWAP Jaegers, Smashers, and Doppelsoldners.
For alternatives to make up for Welrod’s flaws, it is usually a better plan to have another dedicated DPS buffing HG, since you want to kill them before they even get to shoot. Dolls like HP-35 and MP-446 Mod outdo Welrod’s synergy with KSVK Mod. P22 and HS2000 are both HGs that provide powerful tilebuffs, buff DPS on their skill, and increase team survivability. That’s more than Welrod can offer. Even for tanking high-pressure attacks, there are SMGs with tiles that buff RFs and more survivability than Welrod, such as MP5 Mod, Dorothy Haze, and Lusa.
The alternative application for Welrod is in a team purely focused on survival. A team that runs a SMG maintank in the frontline against a long duration bossfight can benefit from Welrod in the back. She provides decent buffs to the backline, and her weakness of being squishy is not a problem if she is not the one tanking. Her skill massively spikes the already tanky frontline to new heights in order to survive longer. This kind of team is questionable in comparison to just beating the fight faster with more DPS, but it is a possible application
Welrod’s neural upgrade is great. Before, she was a vaguely niche handgun who had been sidelined due to many enemies destroying any evasion-dependent units. Now she is half-immortal. Her second skill creates a nigh-unbreakable shield after taking damage. She gets armor and bonuses on her skill 1 from her special equipment, making even her mod 3 decent. Mod 2 is still a majority of her utility though, and can be stopped at.
Due to how her kit works, Welrod MkII Mod becomes actually useful for tanking the high damage attacks of enemies. She can work on teams that need someone to absorb these kinds of attacks, potentially early in the fight. She also still retains the ability to assist another maintank in surviving crazy fights.
Welrod MkII’s mod 1 reorients her tiles so she pretty much automatically goes in position 8, where she can buff the entire backline. This means she only conflicts her spot with Px4 Storm and off tanks. Additionally, her tiles get buffed so they give 24% damage and 20% rate of fire, an even bigger improvement on her already strong tiles.
Welrod MkII Mod peaks at 405 HP, which is really high for an HG and synergistic with her skill 2.
98 Evasion is also really high for an HG and complements Welrod’s role.
Not only does Welrod MkII Mod debuff enemy accuracy but also damage by 15%. An additional 30% damage reduction is stacked on top if Welrod is targeting the enemy that’s damaging her. This means Welrod is able to survive more extreme forms of damage.
Welrod MkII Mod now has evasion, damage reduction, armor, and a shield that can survive any damage, making her incredibly good at surviving low damage sources and almost immortal once she drops the shield.
Welrod pre mod had a tile shape that allowed her to be on positions 4 or 5. As the first example of this, MICA overhauled her tiles for the mod. While Welrod MkII Mod’s position 8 can be more convenient, some utility might get lost.
As good as her survivability and debuffs are, Welrod MkII Mod does not provide her team with a DPS buff.
After being hit, Welrod Mk II Mod needs to be not moving 0.5 seconds after she takes damage. Only after then can she deploy her shield. So she still has a window where she can be burst down, even with her skill 2 available.