Type: SMG
Rarity: 5
Obtainable from:
Affects AR
ICD: CD:
While the skill is active, switch targets to the enemy unit with the lowest health and do additional damage to them depending on how low their health is. The damage boost is equal to the percentage of health lost x ($dam_multiplier). This skill lasts for ($duration) seconds.
For a Doll supposedly tolerant and helpful, X95 shows surprisingly little mercy to her foes.
Featuring a top of her class Damage of 34, excellent HP to soak up scratch Damage without losing a Link, and acceptable Accuracy and Evasion, X95 sees fit to round out the package with Tile Buffs that hand out RoF and Accuracy to the entire backline from Position 8, making her positioning a snap.
While X95’s teammates will need to provide her at least some Accuracy to ensure she can hit reliably against moderately evasive foes, she is surprisingly self-reliant for a DPS SMG and can almost compete with SR-3MP for an offtank DPS slot.
Flower Lock gives X95 several fantastic benefits:
It is important to note when Flower Lock refers to the enemy with the lowest raw HP, irrespective of percentage lost. She switches targets without regard to standard targeting rules, meaning that she will gladly target Jaegers hiding behind a wall of Guards, for example. Likewise, if the enemy no longer has the lowest HP, she will switch targets on the next shot to the enemy that does.
The final quirk in X95’s Skill comes from the Damage multiplier. The Skill text is somewhat ambiguous but it can be observed that X95’s Damage multiplier scales dynamically with the HP of her target. Thus, an enemy that has lost 10% of it’s HP will confer a 30% Damage bonus to X95 on the first shot, then, the second shot will calculate the multiplier again with the now-lower amount of remaining HP, increasing her DPS further. While this snowballing Damage is theoretically quite powerful, X95 will deal out considerable overkill on her final shots against general enemies, and she will be outdone by JS 9 or SR-3MP in raw Damage against bosses.
Generally speaking, X95 will perform best when she's shooting something that has already taken damage - either from AoE attacks or the damage output of other T-Dolls. If the Boss spawns trash, such as the FAIL battle in the recent DJMax collab, the Nytos from Continuum Turbulence, or the ELID Smashers that appear in Isomer, X95’s targeting will immediately shift her to the newly spawned enemies without any player input. She might have a hard time doing DPS early (as she gains no damage against full-health targets), the ramping DPS means X95 can still be a great cleanup SMG if she either gets help or is able to deal a lot of damage to the adds with an unbuffed shot.
Overall, X95 is a fantastic SMG, fitting into a wide variety of AR/SMG teams with little special consideration. While she is not the best DPS SMG or even the best offtank SMG, she provides powerful and unique utility in adaptive targeting and a scaling Damage Buff, complementary to her fantastic stats and Tile Buffs. Want to see her really steamroll some enemies? Try softening up your foes with AoE from either HOCs, Fairies, or even an early grenade like from Zas M21!
Covering the entire backline from the Off-Tank position, X95 provides RoF and Accuracy. RoF has always been in demand amongst AR’s without a Skill to naturally boost it, and Accuracy is becoming more valuable with increasing enemy Evasion, and Ranking’s remaining at Night for both Isomer and Shattered Conexion.
X95’s Skill, Flower Lock, can boost her DPS to staggering amounts under the right conditions, thanks to dynamic scaling related to the HP of enemies, and shifts her targeting around to the lowest HP enemies, letting her play cleanup for Airstrike Fairy, or HOC hits. Further, the 4 Second ICD and extremely high uptime of her Skill let her keep the Damage coming no matter the battle length.
X95 completes the package by coming with a truly fantastic stat spread, notably 34 Damage and a max HP of 970, which is comparable to dedicated Main Tank SMGs.
While X95’s Skill does feature an astounding theoretical DPS ceiling, it is just that, theoretical, and in practice she can prove a bit quirkier than expected, due to her targeting, and the scaling damage multiplier means the bulk of her boost is wasted on overkill in most situations, and she will struggle to match the sustained boost of SR-3MP or JS9 when the later has full Damage stacks.
If X95 switches targets to a full HP enemy and no one else attacks alongside her (due to being focused on meat shields), X95 might have trouble dishing out DPS - she doesn't get a damage buff if the enemy has full health, after all.