Type: RF
Rarity: 4
Obtainable from:
Affects HG
ICD: CD:
During nighttime, increases rate of fire by ($rof_value)% (($rof_value2)% in during day) for ($time_value) seconds.
ICD: CD:
When the "Assault Focus N" is in effect, her first attack on a target will have perfect accuracy and do critical damage. The critical damage of this attack is also increased by ($cdam_value)% (The critical damage buff only takes effect in nighttime).
XM3 is a Night specialist RF whose Skill massively increases her own RoF. Like all Night specialists, this has a massive penalty for Day use. As she is also an older RF, she has a terrible 8 seconds ICD because Mica had no idea what they were doing with Night specialists.
Mostly due to her ICD, pre-Mod XM3 is not recommended for use.
XM3 has a 100% RoF self-buff.
8 seconds is just too long, especially for RFs who need to end the fight swiftly.
As a Night specialist her Skill is practically useless at Day with only a 32% multiplier.
XM3’s Mod fixes her biggest issue of an 8 second initial cooldown, and then leans incredibly hard into her night specialization. Her skill 1 gets a more ridiculous rate of fire multiplier, and she deals more critical damage/hits more often at night under certain conditions. Her stats aren’t really changed by her mod though.
Due to the improvements to her skills, XM3 Mod’s DPS at night time is hard to argue with. During the daytime however, XM3 Mod’s performance gets crippled. So for the most part she should be considered a night-specialized generalist RF (a bit of an oxymoron there).
Night battles don’t usually demand a solution like XM3 Mod, but she’s an option for those Commanders with plenty of other units already raised and planning to tackle some difficult night content they know could use her. It’s kind of similar to the attitude towards As Val Mod.
Her mod SPEQ isn't outstanding, so mod 2 is a good stopping point.
XM3 Mod’s skill 1 actively retargets her and ignores things like taunts, so she can potentially ignore enemies like gladiators in favor of the squishier enemies behind them.
Now that her initial cooldown is fixed, XM3 Mod’s 110% rate of fire self boost and flat 20% extra critical damage on first hit lead to some very respectable DPS. For reference, 5*s Lee Enfield and WA2000 only have a 75% buff on their skills, for the same duration and only 1 second faster initial cooldown. A shame it’s still restricted to night.
XM3 Mod ignores enemy evasion for the first shot she lands on any enemy during skill 1. This complements the fact that she’s a night-specialist, and doesn’t really want to be missing her shots.
XM3’s rate of fire multiplier on skill 1 and her skill 2 additive crit damage are both restricted to night time. Her DPS shrivels up at daytime, and she doesn’t have anything crazy to help herself out like Type 88 Hanyang Mod’s AOE.
Alright, full analysis. First, lets cover some boring trivia about XM3 Mod nobody wants to hear:
During Skill 1, XM3 Mod always retargets to the lowest current HP enemy, even if the previous target is not dead.
Just from a raw DPS standpoint, XM3 Mod is genuinely very strong. Her base stats, while barely changed by her mod, are acceptably high. Her skill multiplier out-scales the main 5* RFs by quite a bit. The lowered initial cooldown to 6 seconds absolutely makes her actually useful, because now her skills synchronize with HG skills and she can use it before the fight’s over. The bonus critical damage and sure-hits are icing on the cake. Bullet cake? Gunpowder flour? Whatever.
XM3 Mod’s mod SPEQ only gives +6 FP compared to sniper ammo’s +10. So sniper ammo is superior against lower armor.
Utilitywise, XM3 Mod has a couple interesting applications.
Her priority of the enemy with the lowest HP can let her finish off the more dangerous enemies instead of the tanky enemies, even when the enemy has a taunt to distract. Enemies like gladiators or smashers. This can also backfire if the most dangerous enemies aren’t the lowest HP ones of course, like strelets mixed with gunners.
Her sure-hit on the first shot can deal with more evasive enemies more easily, but since she’s not a firepower self-buffer, it more likely than not won’t be the killing blow.
Since her skill 2 bonus never wears off on bosses while her skill 1 is up, XM3 Mod transforms into a lean, mean, boss-killing machine once all the boss’s squishier escorts are dead. A permanent flat 20% crit damage bonus and she never misses, because every shot activates her skill 2. If the boss is relying on their evasion and it being night time, sucks to be them.