Type: MG
Rarity: 7
Obtainable from:
Affects SG
ICD: CD:
[Active]: Cast magic on the enemy with the highest HP, dealing ($dam_value1)x damage to enemies within an area of 2.5 units and imprisoning them for ($duration1) seconds. [Passive]: After reloading, randomly gain 1 torture device to strengthen self. [Trident]: Immediately grant +($ammo_value) ammo to all allies and increase damage by ($buff_value)% for 8 seconds. [Iron Maiden]: Attacks reduce the target's rate of fire and movement speed by ($buff_value)% for ($duration2) seconds. After stacking to 5 layers, stuns for ($duration3) seconds and deals ($dam_value2)x damage. [Chainsaw]: Every attack deals an additional ($dam_value3)x damage that cannot miss and ignores armor and HP shield.
Owner of one of the best MG scopes in GFL, and a minigun that is sadly inside the MG class, Yurine is our standard chuunibyou. Sporting decent stats that become even better with her SPEQ, Yurine possesses a good 15% Armor tile for Armor stacking, and two possible passive Skills that make her excel in drawn out battles. While Iron Maiden and Trident passives are good, their RNG nature makes Commanders unable to consistently rely on them, especially when she can get Chainsaw, which is pretty lackluster. In the end, Yurine is an MG with good stats that get even better with her SPEQ, a good active Skill, and two good passive Skills that are hindered by their nature. For fights demanding MGs, she can see some use, which means she is likely to see the light of the day post Dual Randomness. For new Commanders, there’s little use in raising her, as she still is expensive and early content has little use in second volley MGs, or MGs in general.
Yurine has 29 Accuracy and 93 Damage, which puts her on the higher end of MGs stats wise.
As if Yurine didn’t already have decent stats, her SPEQ pushes them even higher, competing with top tier MGs like Kord and PKP stat wise. Enhancing her SPEQ is a must have for any Commander who wishes to field her.
In drawn out battles, Yurine targets the highest HP enemy with her Skill consistently, which makes her particularly useful against battles with high HP enemies, as she is able to focus on them rather than on mobs.
The best of her passives, it provides the highest DPS increase for Yurine, on top of providing extra protection for the SG.
Despite having a great passive in Iron Maiden, and a decent passive in Trident, her passive Skills are unreliable due to the RNG nature of activating them. That means Yurine’s performance in a fight can greatly vary, depending on which passive she activated.
Much like most MGs, Yurine doesn’t particularly shine enough to be among the likes of Kord. On top of that, she’s best used in drawn out battles, which only happens post Dual Randomness, and even then veteran Commander won’t find her absolutely needed on field. Yurine is a good MG, but one that is also replaceable. If only her passive were equips like Jill’s.
Much like traditional stuns, her passive skill, Iron Maiden, and her active skill can only work on stunnable enemies.