Enemies (Chapter 10 & Singularity)

New Enemies Ch10 and Singu

Nightmare

Stumbles towards you and dies.
Stumbles towards you and dies.

Cyclops AR

Grenade!
Grenade!

Skill1: (9s ICD, 9s CD) Aim for 0.9s, then launch a grenade at a random target dealing 0.8x linksplash DMG that ignores Armor/Eva. Prioritizes Taunt.

Cyclops SG

Armored, but also; Grenade!
Armored, but also; Grenade!

Skill1: (9s ICD, 9s CD) Aim for 0.9s, then launch a grenade at a random target dealing 0.8x linksplash DMG that ignores Armor/Eva. Prioritizes Taunt.

Hydra

Slowly approaching doom. Kill it before it reaches you.
Slowly approaching doom. Kill it before it reaches you.

Autoattack: Deal 2x DMG 9 times, affected by Armor/Eva, has no damage variance. Increase self Acc by 100% for 55m, stacking up to 10 times.

Skill1: After 3 autoattacks, perform a strafing attack that hits the entire column of its current target, dealing 3x DMG, affected by Armor/Eva. Has damage variance.

Aegis GA

Has AP for some reason.
Has AP for some reason.

Cerynitis

Hits hard.
Hits hard.

Dactyl

Places mines, refuses to elaborate, self-destructs. It moves a set distance over its lifetime, meaning that if it spawns too close at the start of combat it can walk past the autoloss line behind your Echelon.
Places mines, refuses to elaborate, self-destructs. It moves a set distance over its lifetime, meaning that if it spawns too close at the start of combat it can walk past the autoloss line behind your Echelon.

Autoattack: None.

Skill1: Performs a preset action set, consisting of moving 7.3 units left then repeating laying a mine and moving 2.4 units left 3 times, and then self-destructs.

Typhon

Laser tank.
Laser tank.

Autoattack: None.

Skill1: (2s ICD, 2s CD) Scan the row in front of it.

Skill2: If an enemy was found, charge laser cannon for 55f, then fire dealing 20 DMG 14 times in the row. Ignores Armor/Eva.