Enemies (Continuum Turbulence)

New Enemies CT

Strelet

The weakest most generic Paradeus troop.
The weakest most generic Paradeus troop.

Rodelero

Jumps in front of you and lasers your face. Still cute.
Jumps in front of you and lasers your face. Still cute.

Autoattack: (0s ICD, 8.33s CD) Jump to the nearest target and fire a laser that deals 0.25x linksplash DMG every 0.67s for 2.67s. Ignores Armor/Eva.

Doppelsöldner (Doppel)

Peppers the battlefield with explosives if left alone.
Peppers the battlefield with explosives if left alone.

Autoattack: Deal 1x linksplash DMG that ignores Armor/Eva.

Skill1: (6s ICD, 10s CD) After 55f, mark 8 random tiles (can mark the same tile multiple times). 1s after a tile is marked, fire a grenade at the targeted tile, dealing 0.8x linksplash DMG that ignores Armor/Eva.

Uhlan

Because tanks don’t have swords, they ram you in the face instead.
Because tanks don’t have swords, they ram you in the face instead.

Autoattack: (10s ICD, 15s CD) Fire a grenade at the closest target dealing 0.8x DMG that ignores Armor/Eva.

Skill1: Deal 0.25x DMG 4 times to the nearest target. Affected by Armor/Eva.

Skill2: Mark the 2 tiles in front of self. After 3s, move 5.5 units to the left. After 5f, deal 1.5x linksplash DMG that ignores Armor/Eva and Force Shields to enemies in the marked area. After 25f, move 4.5 units to the right.

ELID Infected Armed

Somehow still knows how to handle guns.
Somehow still knows how to handle guns.

ELID Infected Unarmed

Doesn’t know how to handle guns, so it hits you instead.
Doesn’t know how to handle guns, so it hits you instead.

BOSS Zombie (Smasher)

Technically a boss, but with how much they use it it’s just a normal enemy.
Technically a boss, but with how much they use it it’s just a normal enemy.

Skills: Complicated.

Punches closest target for 1x DMG that is affected by Armor/Eva if available.

Skill1: (1s ICD, 12s CD) If no enemies are in range, walk forward 1.2 units, then stomp dealing 0.5x DMG that is affected by Armor but not Eva and debuffs Acc/Mov by 30% for 2s.

Skill2: (0s ICD, 55m CD) Pulsing aura that deals damage based on distance, can hit the same target with all AoE zones. 0.3x DMG at 2 distance, 0.2x DMG at 4 units distance, 0.1x DMG at 7 units distance.

Summons ELID reinforcements.

Consumes all reinforcements to grant self HP Shields.