Enemies (Longitudinal Strain)

New Enemies LS

Aegis GA SWAP

Shields self, has linksplash attack, slightly higher stats than regular KCCO Aegis but no AP.
Shields self, has linksplash attack, slightly higher stats than regular KCCO Aegis but no AP.

Skill1: (0s ICD, 12s CD) Shields self for 30% of max HP, lasting 6 seconds.

Skill2: (10s ICD, 12s CD) AoE linksplash attack that ignores Armor/Eva. 2x DMG if target has HP Shields, 1x otherwise.

Cerynitis SWAP

Practically identical to regular Cerynitis, you do not want to get hit by these
Practically identical to regular Cerynitis, you do not want to get hit by these

Skill1: After every 3rd attack, the next attack will debuff the target's Armor and Eva by 30% for 4 seconds and clear all standard multiplicative buffs.

Lycaon (Mini Ares)

Locks onto the doll with the lowest HP's position (red marker) and fires repeatedly on that location for several seconds (use the illegal move of kiting to avoid death).
Locks onto the doll with the lowest HP's position (red marker) and fires repeatedly on that location for several seconds (use the illegal move of kiting to avoid death).

Autoattack: Deal 1x DMG to 2 nearest targets.

Skill1: (8s ICD, 10s CD) Lock onto the target with the lowest current HP's position. After 2.1s, launch 16 attacks at the position, each dealing 0.5x linksplash Damage that ignores Armor/Eva.

Cyclops MG

Massive AP gunners, no wind-up but will reload after a while.
Massive AP gunners, no wind-up but will reload after a while.

Attacks spend 1 ammo to deal 1x Damage. Successful hits debuff the target's Damage/Accuracy by 10% for 3 seconds. Max 1 stack.

Skill1: Grant self 10 ammo at the start of battle. Upon running out of ammo, reload for 3.33s and grant self 10 ammo.

Aspis (Chariots)

Shields mechanical units. Scans an area of three tiles in front of self, any unit detected in the area will cause a missile launch from ALL CHARIOTS in the fight, finding no units makes it move forward.
Shields mechanical units. Scans an area of three tiles in front of self, any unit detected in the area will cause a missile launch from ALL CHARIOTS in the fight, finding no units makes it move forward.

Cannot be knockbacked by LTLX while moving, can be while not moving. 

Skill1: (6s ICD, 10s CD) Grant all mechanical units an HP Shield equal to 5x of the Aspis' Armor, lasting 55 minutes.

Skill2: (8s ICD, 6s CD) Scan the area in front of self. After 0.86s, mark any targets within the scanning area.

Skill3: If no enemies were scanned, move forward 3 units.

Skill4: Fire 5 missiles, each dealing 0.5x linksplash Damage, ignoring Evasion/Armor.