New Enemies PR
Asklepian (Obelisk Bs)

So OP that further uses of them had stats massively nerfed with Weakened Asklepian.
Targets randomly, pierces everything and then kills your backline even if you thought they were safe.
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Autoattack: Attacks target randomly and pierce, dealing 1.5x DMG, ignore Eva and are affected by Armor. Apply 1 marker to self with each attack.Skill1: Upon reaching 3 markers, remove all markers, debuff self Eva by 50% for 3s, and reload for 100f.
Aceso’s Flask (Obelisk A)

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Autoattack: Deal 0.5x DMG to the nearest 2 targets, affected by Eva/Armor.Skill1: (6s ICD, 10s CD) Fire a horizontal beam, dealing 0.5x DMG. Ignores Eva, is affected by Armor.
Sentinel (Riotguard)

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Skill1: (4s ICD, 15s CD) Grants self a shield marker that lasts for 5s.
Skill2: Grants all nearby allies HP Shields equal to 5% of Sentinel’s max HP every second for 6 seconds.
Maccabee (Metalmax)

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Skill1: (6s ICD, 10s CD) Deal 1.5x DMG to nearest target, ignoring Eva and affected by Armor.
Hannibal

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Autoattack: 1x DMG. If the target is hit, apply a bleed marker for 3 seconds, stacking up to 10 times. Each stack causes damage equal to 0.3% max HP per second.
Skill1: (6s ICD, 8s CD) Deal (7/links - 1)x DMG to the target, ignoring Eva, Armor and HP Shields. Also apply 2 stacks of bleed marker. (0.4x DMG at 5 links, 6x DMG at 1 link.)
Skill2: (0s ICD, 10s CD) If unshielded, grant self HP Shields equal to 50% of max HP for 55 minutes.
Skill3: Upon losing HP Shield, grant self 50% Vuln for 10 seconds. While active, other actions cannot be performed.
Grenadier
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Autoattack: Deal 1x DMG to lowest current HP target in range.
Skill1: (8s ICD, 10s CD) Target the lowest current HP target in range and mark location. After 1s, throw a grenade that deals 0.3x linksplash DMG, ignoring Eva/Armor.
Skill2: (3s ICD, 10s CD) Fire a rocket at the lowest current HP target in range, dealing 0.1x linksplash DMG in a large area around the target, ignoring Eva/Armor. If the target is a Machine, deal 3x DMG instead.
Murat
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Autoattack: None.
Skill1: (1s ICD, 8s CD) Grant all allies 50% Eva for 5 seconds. Can stack up to 2 times multiplicatively.
Skill2: (5s ICD, 3s CD) Grant all allies 20% DMG and RoF for 8 seconds. Can stack up to 5 times multiplicatively.
Skill3: On death: removes all buffs applied from Murat and debuffs all allies’ DMG and Eva by 50% for 10 seconds. Cannot stack.
Eleusinian Mysteries (Combined Obelisk)

Thankfully this is mostly a special ‘miniboss’ type enemy that doesn’t show up outside one specific mission.
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