Enemies (Shattered Connexion)

New Enemies SC

Gladiators, Patrollers and Gunners all have Abandoned and New (Carwashed) versions. The New ones have significantly higher stats.

Gladiator

<br>

Builds Force Shields over time. Forces you to hit them in the face.
Builds Force Shields over time. Forces you to hit them in the face.

Skill1: (4s ICD, 8s CD) Gain Taunt for 55m and increase self Force Shield by 300 every second for 5s.

Skill2: (6s ICD, 8s CD) After a 1s slam animation, deal 0.8x linksplash DMG that ignores Eva/Armor to enemies in front of self. Reduces RoF and Mov by 60% for 3s, can stack up to 5 times multiplicatively.

Patroller (Strider)

Lasers your team, jumps around, then lasers it some more. Mocks you with 1900% Eva self-buff.

Skill1: (0s ICD, 16s CD) Gain an HP Shield equal to 150% of max HP for 10s.

Skill2: (10s ICD, 16s CD) Increase self Eva by 1900% and reduce self RoF by 50% for 6s.

Skill3: After using Skill2, jump twice in front of the nearest target, each time firing a piercing laser that deals 1.5x DMG to enemies in that row. Ignores Eva/Armor, not linksplash.

Gunner (Strelet+)

Debuffs your Eva, shreds everything without Armor.
Debuffs your Eva, shreds everything without Armor.

Skill1: (3s ICD, 3s CD) Aim for 1s, then fire a 1x DMG bullet that debuffs the target’s Eva and Acc by 20% for 3s, can stack up to 3 times.

Abandoned Isomer (Raincoat)

Floats in your direction, stuns you, then keeps floating.
Floats in your direction, stuns you, then keeps floating.

Autoattack: (4s ICD, 4s CD) Move 2 units left. After 1.5s, stun nearby enemies for 2s.

Pyxis (Potlid)

Shoots constantly at the closest 2 targets, requiring 2 SGs to prevent backline from dying.
Shoots constantly at the closest 2 targets, requiring 2 SGs to prevent backline from dying.

Autoattack: Deal 0.5x DMG 4 times to the nearest 2 targets. Has no damage variance.

RecceCentre (Barn)

Barns with high Armor and infinite Pathfinders. Rumored to be impossible for EN to defeat.
Barns with high Armor and infinite Pathfinders. Rumored to be impossible for EN to defeat.

Autoattack: Summon a 5-linked Pathfinder reinforcement that inherits 0.5% max HP, 1x DMG, 10x Acc, 10x Acc as Eva, 1x AP, 0.3x Armor and 2x RoF.

Skill1: After summoning a Pathfinder, stun it for 2s. Each pathfinder can only be stunned once by this Skill.

Pathfinder (Ball)

Tiny ball walks towards you and bonks you. Has minor Armor.
Tiny ball walks towards you and bonks you. Has minor Armor.

Centaurus (Archer)

KCCO Jaegers; hides in the back with their high range, peppers you with flaming arrows.
KCCO Jaegers; hides in the back with their high range, peppers you with flaming arrows.

Skill1: (5s ICD, 6s CD) Target a random enemy, prioritizing taunt, and tilepaint their location. After 1.5s, shoot a fire arrow at the location, dealing 0.6x DMG on impact and creating a fire pool that deals 0.2x DMG every 0.33s for 3 seconds. Both effects ignore Armor/Eva and are linksplash. 

Skill2: If the fight is taking place on a waterlogged node, the fire arrow will only deal the initial impact damage and leave no fire pool.

Orthrus (Doggo)

Eats your tanks, then reduces all damage taken to 1 while staring into your soul. High RoF/multihit or LTLX strongly recommended.
Eats your tanks, then reduces all damage taken to 1 while staring into your soul. High RoF/multihit or LTLX strongly recommended.

Autoattack: Deal 1x DMG, ignores Armor, affected by Eva.

Skill1: (3s ICD, 8s CD) Grant self an HP Shield equal to 0.8% of current HP for 6s. While the HP Shield is active, all damage taken is reduced to 1.

Skill2: If Skill1’s HP Shield breaks before expiring, take 50% of max HP self-damage.

Minotaurus (Tasers)

Only takes damage when not having their shield up. Does one grenade barrage and is otherwise just blocking frontline targeters.
Only takes damage when not having their shield up. Does one grenade barrage and is otherwise just blocking frontline targeters.

Autoattack: Deal 0.3x linksplash DMG every 0.33 seconds for 2 seconds. Affected by Armor, ignores Eva.

Skill1: (4s ICD, 8s CD) After 1s, gain 80% Damage Reduction for 5 seconds. Cannot perform other actions while active.

Skill2: (16s ICD, 55m CD) Mark 4 random tiles. After 1.5s fire missiles at the marked tiles, dealing 0.8x DMG that ignores Armor/Eva.