New Enemies SC
Gladiators, Patrollers and Gunners all have Abandoned and New (Carwashed) versions. The New ones have significantly higher stats.
Gladiator



Skill1: (4s ICD, 8s CD) Gain Taunt for 55m and increase self Force Shield by 300 every second for 5s.
Skill2: (6s ICD, 8s CD) After a 1s slam animation, deal 0.8x linksplash DMG that ignores Eva/Armor to enemies in front of self. Reduces RoF and Mov by 60% for 3s, can stack up to 5 times multiplicatively.
Patroller (Strider)


Lasers your team, jumps around, then lasers it some more. Mocks you with 1900% Eva self-buff.

Skill1: (0s ICD, 16s CD) Gain an HP Shield equal to 150% of max HP for 10s.
Skill2: (10s ICD, 16s CD) Increase self Eva by 1900% and reduce self RoF by 50% for 6s.
Skill3: After using Skill2, jump twice in front of the nearest target, each time firing a piercing laser that deals 1.5x DMG to enemies in that row. Ignores Eva/Armor, not linksplash.
Gunner (Strelet+)



Skill1: (3s ICD, 3s CD) Aim for 1s, then fire a 1x DMG bullet that debuffs the target’s Eva and Acc by 20% for 3s, can stack up to 3 times.
Abandoned Isomer (Raincoat)


Autoattack: (4s ICD, 4s CD) Move 2 units left. After 1.5s, stun nearby enemies for 2s.
Pyxis (Potlid)


Autoattack: Deal 0.5x DMG 4 times to the nearest 2 targets. Has no damage variance.
RecceCentre (Barn)

Autoattack: Summon a 5-linked Pathfinder reinforcement that inherits 0.5% max HP, 1x DMG, 10x Acc, 10x Acc as Eva, 1x AP, 0.3x Armor and 2x RoF.
Skill1: After summoning a Pathfinder, stun it for 2s. Each pathfinder can only be stunned once by this Skill.
Pathfinder (Ball)

Centaurus (Archer)


Skill1: (5s ICD, 6s CD) Target a random enemy, prioritizing taunt, and tilepaint their location. After 1.5s, shoot a fire arrow at the location, dealing 0.6x DMG on impact and creating a fire pool that deals 0.2x DMG every 0.33s for 3 seconds. Both effects ignore Armor/Eva and are linksplash.
Skill2: If the fight is taking place on a waterlogged node, the fire arrow will only deal the initial impact damage and leave no fire pool.
Orthrus (Doggo)


Autoattack: Deal 1x DMG, ignores Armor, affected by Eva.
Skill1: (3s ICD, 8s CD) Grant self an HP Shield equal to 0.8% of current HP for 6s. While the HP Shield is active, all damage taken is reduced to 1.
Skill2: If Skill1’s HP Shield breaks before expiring, take 50% of max HP self-damage.
Minotaurus (Tasers)


Autoattack: Deal 0.3x linksplash DMG every 0.33 seconds for 2 seconds. Affected by Armor, ignores Eva.
Skill1: (4s ICD, 8s CD) After 1s, gain 80% Damage Reduction for 5 seconds. Cannot perform other actions while active.
Skill2: (16s ICD, 55m CD) Mark 4 random tiles. After 1.5s fire missiles at the marked tiles, dealing 0.8x DMG that ignores Armor/Eva.