Enemies (Slow Shock)

New Enemies SS

Artillery

Artillery will paralyze and target anyone in range, as such it is very important that you keep your tanks in the front column before they get in range. It may look like you can run away from the tilepaints but it actually follows you. HP Shields highly recommended.

Skill1: (4s ICD, 8s CD) Aim at a random target for 1s, then deal 1x DMG,  and reduce RoF and Mov by 50% for 3 seconds. Max 5 stacks. (Damage can be evaded, debuffs cannot.)

Skill2: (8s ICD, 8s CD) Lock onto lowest HP, aim for 2s, then deal 50% linksplash DMG to target and adjacent tiles.

Unarmored.

Mechanical Spider M and S

The large mechanical spiders constantly generate more small ones, and also enrage when they hit 50%, running up and slapping your tank in the face until they die.

The thing to be most wary of with these is that until they enrage, they spawn spiders in such a way that a tank in the middle row cannot grab the attention of ones spawning in the top row, necessitating two tanks. Due to the large number of enemies being spawned, Armor tanking is the way to go.

Spooder M:

Skill1: Normal attacks deal 2 instances of 0.5x DMG. Each attack reduces RoF and Mov by 10% for 5 seconds. Max 5 stacks. (Debuffs cannot be evaded.)

Skill2: (8s ICD, 8s CD) Spawns 2 5x Spooder S with 5% HP, 50% FP, 200% Eva, 100% Acc/RoF.

Skill3: (50% HP) Enters melee mode, dealing 2x DMG per hit, no longer debuffs.Has 30 Tenacity, medium high Armor.

Spooder S:

Skill1: On hit apply -1 DMG for 5s. Max 99 stacks.Low Armor, very high Eva.

Engineer

Engineers constantly spawn drones which inherit the Engineer’s DMG. They also shield mechanical units. Similar to the spiders, these just spawn so many units that unless you eliminate them quickly, Armor tanking is the way to go.

Skill1: Normal attacks deal 0 DMG and grant 1 stack. Max 5 stacks.Skill2: Consume 5 stacks to spawn a 5x Drone with 6% HP, 50% DMG, 150% Acc/RoF, 200% Eva/Mov.

Skill3: (6s ICD, 6s CD) Grant HP Shields equal to 10% of target’s missing HP to friendly mechanical units for 60s.

Unarmored.

Fortress

These gigantic mechs are actually HOC support for the enemy. If you fight enemies near one of them, they will shell you like any other support with their Skill2. They also grant damage reduction buffs to allies near them as well as having various annoying attacks.

Skill1: (6s ICD, 8s CD) Do 2 strafing shots down a random column for 1x DMG per hit.

Skill2: (9s ICD, 8s CD) Tilepaint lowest HP Doll's position, after 3s deal 2 instances of 0.5x linksplash DMG.

Skill3: (12s ICD, 8s CD) Reduce damage taken by 50% for surrounding units for 5s.

Very high Armor.

Ladon

Did you ever feel like being able to kill your enemies was too easy? Did you ever want enemy units with infinite HP Shields that you cannot ever stop from regenerating? Do you want to stare at enemies' health bars never moving? Well congratulations, even if you didn’t want these things, Ladons are here!

These annoying mechs just constantly regenerate HP Shields and then blast your tank with AoEs.

Skill1: (6s ICD, 8s CD) Deal 1.5x DMG and lock onto closest target and aim for 2s, then deal 1.5x linksplash DMG to target and adjacent tiles.

Skill2: (8s ICD, 8s CD) Continuously replenish 5% of max HP as HP Shields for 5s.

High Armor, high Eva.