Type: SMG
Rarity: 4
Obtainable from:
Affects SMG, AR, MG
ICD: CD:
[Passive]: Every second, grant all units within 1 tile +1 stack of the Flareup effect. Units with Flareup lose 0.5% of their max HP. [Active]: Grant a more powerful Flareup effect, HP loss increases to ($hp_value)% of max HP. Units with Flareup gain ($dam_value)% increased damage for ($duration) seconds. If this unit possesses the Lightscatter effect, granting Flareup will also reduce enemy movement speed and rate of fire by ($debuff_value)%.
MPK is a 4* SMG whose skill is unusable on its own. She straight up starts killing her own team if she gets too close. She requires her big sister MPL to stop that.
MPK’s passive Blazing Lightfield deals uncapped %Max HP damage to every unit in her skill’s range every single second. Allies, enemies, elites, and not even bosses are immune to this. And due to a unity skill that she has with MPL, MPL can prevent MPK from killing their teammates. Together, they are a really good investment to deal with the waves of extremely tanky enemies in the future. Although they can be difficult to work with.
MPL absolutely requires MPL to fully function. To see how MPL performs, click on her, below
The 20% firepower buff is very helpful for the other DPS units to clean up.
Unlike other %MaxHP, MPK has no cap.
Unlocked without needing to access Griffin Memories. The effects of the stupidly powerful unity skill will be discussed in the full analysis.
MPK’s tiles give 20% firepower to ARs, and her tiles synergize perfectly with MPL’s tiles and gives her extra evasion.
Without MPL, MPK literally can hurt her teammates with her passive.
Without MPL, MPK’s range is only 1 tile. With that kind of range, she can only kill incredibly close enemies.
With a 6s initial cooldown and a 6/12 skill uptime, MPK’s active is not up very often.
MPK’s tile shape demands she sit alone all the way in the front. This is usually a death sentence if left out for too long and requires moving to fix.
For MPK alone, all you really need to know is that it’s a terrible idea. So let’s discuss the paired combo.
MPL + MPK create a combo that can shred through most enemies regardless of how much HP they have. MPL amplifies the damage they take, MPK quenches them. When directly next to each other, their range is far enough to catch most enemies. The usually horrific debuffs they apply to their allies, damage amplification and % maxHP damage, also don’t manifest due to the synergy skill.
Assuming no other factors, MPK’s skill will deal more than 100% of a unit’s HP in 34 seconds. But this presents some problems. One creates a really weak defensive HP shielding, and the other applies a really weak version of the smoke grenade on enemies. Both SMGs are not well equipped to directly facetank enemies. Reliance on other far better tanks such as RO635Mod can help lift the pressure from needing to survive for long periods of time, while they sit on the sidelines providing support and DPS.
Due to MPL’s bonus skill effect when affected by an MPK stack, this combo can shred through units that rely on damage capping like Orthrus with their flat damage.
Here’s the quirks of MPK’s skill and the combo:
A method of kiting to get every enemy you can into MPL + MPK range is to move back to the second column, then pushing forwards when the enemy stops.
Visualization of MPL + MPK skill ranges. Blue for skill range, red lines for team ranges. (Source: https://gall.dcinside.com/mgallery/board/view/?id=micateam&no=1753455)
One-linked enemies might be right on the edge of the team’s range and how far the skill can reach.
Due to the specific nature of their skill ranges and placement restrictions, MPL + MPK can sometimes be difficult to work with, moving 2 units around, with neither being particularly tanky. Because they scale off maximum HP, they’re not particularly suited for more HP-light fights. But their maximum DPS can be ludicrous, and their lack of target limits means they can tear through some incredibly stacked fights. They are definitely a niche but good investment for drawn-out fights.