Type: SMG
Rarity: 4
Obtainable from:
Affects SMG, AR, MG
ICD: CD:
[Passive]: Every second, grant all units within 1 tile +1 stack of the Lightscatter effect. Units with Lightscatter gain a +($hp_value1) point HP shield, stacking up to 5 times. [Active]: Grants a more powerful Lightscatter effect, increasing the shield value to +($hp_value2) points. Units with Lightscatter will take ($amp_value)% increased damage for ($duration) seconds. If this unit possesses the Flareup effect, then when granting the Lightscatter effect, enemy units with HP shields take an additional ($dam_value) points of damage.
MPL is a 4* SMG whose skill applies constant HP Shields to allies, and can be slightly jank on its own. However, she comes with a unity skill that activates when near her little sister MPK to prevent her from killing your own team.
Solo MPL has a couple applications as a constant HP Shield generating unit, unlike MPK who requires MPL to not kill her team. To avoid extra effort, just check MPK’s article for the rundown of the two’s main skill synergy.
MPK absolutely requires MPL to fully function. To see how MPK performs, click on her, below
Every time the passive procs, everyone near MPL gets an HP shield, which can be used in a pinch for not taking damage from certain enemies.
Unlocked without needing to access Griffin Memories. Incredibly powerful unity skill, check MPK’s article.
MPL’s tiles give 20% firepower to ARs, and her tiles synergize perfectly with MPK’s tiles and gives her extra evasion.
MPL’s active skill starts amplifying the damage taken for everyone around her. Enemies taking more damage is good.
Without MPK, MPL’s active skill starts amplifying the damage taken for everyone around her. This includes her allies and herself, which kind of defeats the purpose of generating the shields.
MPL also gives the enemies HP Shields. Traitor. This usually doesn't do much as MPL can sit further back in a team to not shield the enemy.
Without MPK, MPL’s range is only 1 tile. With that kind of range, only incredibly close enemies can get tagged by her debuffs.
With a 6s initial cooldown and a 6/12 skill uptime, MPL’s active doesn't have a very high uptime.
There are some quirks to MPL’s skill Critical Starburst, so let’s address them.
All in all, the best MPL solo can do is act as a shield generator. Her tiles are alright. Leaving her active skill off and leaving her in the middle/back so she doesn’t shield the enemies or make your units start taking more damage is a possible application. The shield is a pretty pitiful 6 HP per second and 30 HP at max (18 and 90 under active) though. Her lack of any other survivability tools, average base stats, and sometimes outright harmful active skill make her a pretty bad unit on her own.
Because MPK exists, MPL is very important and worthy of raising. Just pair her with MPK. Go read MPK’s article now for the details on why.