Type: AR
Rarity: 5
Obtainable from:
Affects AR
ICD: CD:
[Passive]: After battle begins, even-numbered tiles on the map become [Sancta Terra] tiles. Friendly units standing on Sancta Terra tiles grants self +1 point of [Sancta Potentia] every second they are on that tile, up to a maximum of 100 points. Allies standing on Sancta Terra tiles will not take even-numbered amounts of damage below 30 points. Friendly units who perform normal attacks while standing on Sancta Terra tiles trigger the [Afterburn] effect, dealing an additional flat 100 points of fixed damage. [Active]: Consumes all points of Sancta Potentia to grant self +($dam_value) points of damage per point of Sancta Potentia expended, lasting for ($duration) seconds.
The SCAR twins are some of the strongest Damage Dealers available in GFL when paired together, with SCAR-L functioning as the main Damage Dealer, but needs her twin SCAR-H to function well.
Both SCARs have additive buffs, which are applied after multiplicative buffs and thus do not work with most standard buffers. This means teambuilding with the SCARs is slightly different from normal echelons, but with how absurd their Damage output is, most campaign content can be cleared without issues by just adding a tank or two to the echelon.
Due to the nature of their additive buffs, basically only Vulnerability and Crits works well to scale their Damage further, should this even be necessary.
In regards to M4A1 Mod and her Exodia, there are a lot of comparisons here, as memed by xVarz:
The basics here remain true, and SCARs are incredibly easy to use in comparison to M4 exodia.
As a final note: SCAR-H's Luna Maria tiles are far more important than the tilebuffs that either doll provides. Combine this with the fact that SCAR-L's Damage buff is additive, she does not benefit from tiles much at all and tilebuffs are largely irrelevant for SCARs.
Note that SCAR-H's 30% extra Damage tiles are far better for DPS Dolls, as the 30% Bonus Damage can crit unlike the flat 100 Damage from SCAR-L.
Allies standing on Sancta Terra tiles will not take even-numbered amounts of damage at 30 points or below.
If she is together with SCAR-H, she gives herself an absurd ~800-1000 extra flat Damage, which also benefits from SCAR-H's 30% bonus tiles.
As SCAR-L's buffs are additive rather than multiplicative, they cannot be cleansed by enemies and they are not reduced by debuffs as it is applied afterwards.
Constrains teambuilding options, as flat buffs do not benefit from multiplicative buffs.
You really really want to use the SCAR twins together, and in SCAR-L's case, she is very lackluster on her own.
Each second, each ally on an even-numbered tile gives SCAR-L 1 skill stack.
SCAR-L needs her unity skill to gain enough skill stacks, and she wants to be on odd-numbered tiles to gain the 30% extra damage hit from SCAR-H as well as the RoF buff from SCAR-H.